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by jamesbigmac
19 Jul 2012, 14:38
Forum: Game Development
Topic: Crane animation help needed
Replies: 12
Views: 1433

Re: Crane animation help needed

I am genuinely sorry that you had to go through that traumatizing experience. I didn't know....I DIDN'T KNOW!!
by jamesbigmac
19 Jul 2012, 14:25
Forum: Game Development
Topic: Crane animation help needed
Replies: 12
Views: 1433

Re: Crane animation help needed

Thanks for the pep talk Picasso.
by jamesbigmac
19 Jul 2012, 05:00
Forum: Game Development
Topic: Crane animation help needed
Replies: 12
Views: 1433

Re: Crane animation help needed

I was really hoping that there was a better way to do it rather than separate pieces, but if that's the way it has to be then that's the way it has to be.
by jamesbigmac
18 Jul 2012, 19:31
Forum: Game Development
Topic: Crane animation help needed
Replies: 12
Views: 1433

Re: Crane animation help needed

Well I hadn't seen that crane before, but the part where the claws drop down also elongates the connection between the claws and the rest of the gantry. Any idea how to take care of that part?

...and I just realized how stupid using StopSpin would have been.
by jamesbigmac
18 Jul 2012, 17:56
Forum: Game Development
Topic: Crane animation help needed
Replies: 12
Views: 1433

Crane animation help needed

I haven't come up with a good way to make this work, and feel like an idiot because I can't figure it out. What I want to do is have a crane rotate its arm up when it is constructing a building, then have the hoist hook move up and down while it is building something. After the building is done, low...
by jamesbigmac
17 Jul 2012, 14:33
Forum: Game Development
Topic: Unit is gone, but still able to see enemies
Replies: 5
Views: 1292

Re: Unit is gone, but still able to see enemies

Good spot KingRaptor!
Totally missed that and I was pulling out my hair trying to get that thing to behave the way I wanted. I had no idea I didn't camelCase it.
by jamesbigmac
16 Jul 2012, 16:53
Forum: Game Development
Topic: Unit is gone, but still able to see enemies
Replies: 5
Views: 1292

Unit is gone, but still able to see enemies

I'm trying to make a unit invisible to the player controlling it for a certain amount of time, but no matter what I turn off or change, the unit is still capable of "seeing" everything except for ground units that are not buildings. There is still this radar type radius around the unit tha...
by jamesbigmac
11 Jul 2012, 17:53
Forum: Game Development
Topic: Its Boxxy!
Replies: 18
Views: 8286

Re: Its Boxxy!

Well yeah alt + v shows the hitboxes on everything, but it doesn't show anything from boxxy besides the text.

Edit: The collision volumes are shown moving on some units, but not on others. Buildings don't seem to be showing any movement, even if they are the only thing spawned.
by jamesbigmac
11 Jul 2012, 15:34
Forum: Game Development
Topic: Its Boxxy!
Replies: 18
Views: 8286

Re: Its Boxxy!

I'm trying to use boxxy, but the spheres/boxes won't show up in game. I see output from the text telling me what size the volume is and where it is placed, but no visuals. Also, my numpad doesn't seem to register in boxxy even though I can type with it. All I see are some random arrow thingies on th...
by jamesbigmac
05 Jul 2012, 14:38
Forum: Game Development
Topic: Desync errors with ground units
Replies: 4
Views: 740

Re: Desync errors with ground units

Thanks guys.
by jamesbigmac
03 Jul 2012, 16:57
Forum: Game Development
Topic: Desync errors with ground units
Replies: 4
Views: 740

Re: Desync errors with ground units

Got it fixed.
Deleted some of the zip files in the paths folder on both machines that I was using and there were no longer desyncs.

Can someone explain to me why the desyncs happen? When the path files are different, what does that do to the game?
by jamesbigmac
03 Jul 2012, 15:41
Forum: Game Development
Topic: Desync errors with ground units
Replies: 4
Views: 740

Desync errors with ground units

I've been trying to figure out why my game is desyncing, but it's really puzzling to me. I can move my air units around as much as I want, have them attack each other, and perform any other actions, but as soon as one of my ground units move I get a sync error, then a sync error occurs every 401 fra...
by jamesbigmac
19 Jun 2012, 18:07
Forum: Game Development
Topic: Questions about shield and jammer behavior
Replies: 16
Views: 1292

Re: Questions about shield and jammer behavior

Well that's not what I am doing. When the AllowCommand() gets called in my gadget: Test if the unit trying to receive the command is a quad rotor unit Test if it is being jammed (Isn't there a boolean for isjammed or something like that?) Calculate distance, jamming power, etc. Return true or false ...
by jamesbigmac
19 Jun 2012, 17:42
Forum: Game Development
Topic: Questions about shield and jammer behavior
Replies: 16
Views: 1292

Re: Questions about shield and jammer behavior

Right now the jammer is being used to tell whether or not something is being jammed. If it is, then calculate the distance to the jammer. I thought it would save the game some calculations because that way you can check if you even need to do the power calculations (the power calculations are not tr...
by jamesbigmac
19 Jun 2012, 17:24
Forum: Game Development
Topic: Questions about shield and jammer behavior
Replies: 16
Views: 1292

Re: Questions about shield and jammer behavior

That's what I had planned on doing. I just wanted a way to visualize exactly where the jammer's radius was and it seemed like a shield was a nice way to do it.
by jamesbigmac
19 Jun 2012, 17:03
Forum: Game Development
Topic: Questions about shield and jammer behavior
Replies: 16
Views: 1292

Re: Questions about shield and jammer behavior

Google Frog, I know that jammers do not block command orders, but I'm thinking I can use the jammer to tell whether or not something is inside jamming range. If it is being jammed (aka inside the jamming threshold), then you calculate the distance to the jammer to see what the jamming power is.
by jamesbigmac
19 Jun 2012, 16:58
Forum: Game Development
Topic: Questions about shield and jammer behavior
Replies: 16
Views: 1292

Re: Questions about shield and jammer behavior

Thanks so much Flozi! I had been trying some other functions and they were not working. That fixed the visualization problem I was having. Now I'm going to have state variables that denote receiver thresholds and sending thresholds on units to calculate whether or not they can receive commands, and ...
by jamesbigmac
19 Jun 2012, 15:56
Forum: Game Development
Topic: Questions about shield and jammer behavior
Replies: 16
Views: 1292

Re: Questions about shield and jammer behavior

I'm still having trouble finding a way to disable and enable the shield. I've been trying to use the Activate() and Deactivate() callins in the animation script, but hiding pieces doesn't do anything, and setting the shieldalpha to 1.0 or 0.0 does nothing because I'm assuming the weapon def is only ...
by jamesbigmac
14 Jun 2012, 19:36
Forum: Game Development
Topic: Questions about shield and jammer behavior
Replies: 16
Views: 1292

Re: Questions about shield and jammer behavior

I've been using the on/off button for the jammer, but the shield stays constant. Do I have to mess with the energy consumption or some other variable to get it to switch on and off with the jammer?
by jamesbigmac
14 Jun 2012, 17:56
Forum: Game Development
Topic: Questions about shield and jammer behavior
Replies: 16
Views: 1292

Questions about shield and jammer behavior

Hey everyone, I'm new to the forums and to developing for Spring, and I just have some questions about what Spring's shields and jammers can do. Sorry if I'm asking duplicate questions. 1. Can a shield be linked to a toggle button without a gadget? 1.a. If so, can the shield and jammer be linked to ...

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