Search found 37 matches
- 11 Aug 2015, 13:13
- Forum: Art & Modelling
- Topic: Modeling Methods
- Replies: 9
- Views: 3286
Re: Modeling Methods
"Lacks mesh deformation" is a lazy man's excuse. I will prove it to you soon.
- 11 Aug 2015, 03:15
- Forum: Art & Modelling
- Topic: Modeling Methods
- Replies: 9
- Views: 3286
Re: Modeling Methods
Oh, I think you guys in SpringRTS lack organic models. I'm working to change that.
- 10 Aug 2015, 06:44
- Forum: Art & Modelling
- Topic: T-26 light tank
- Replies: 0
- Views: 2079
T-26 light tank
My very first unit to be offered up for use in Spring: https://verrixmicroassets.wordpress.com/2015/08/06/t-26-light-infantry-tank/ https://verrixmicroassets.files.wordpress.com/2015/05/screenshot-2015-08-01-19-28-44.png It's not very refined, because this was an old unit I designed for a non-Spring...
- 08 Aug 2015, 08:02
- Forum: Art & Modelling
- Topic: I'm back!
- Replies: 20
- Views: 9364
Re: I'm back!
Well, you know what Joseph Campbell said about computers. But that said and done, the first cavalry sprite you will be receiving won't be a Civil War trooper. It will be a Byzantine cataphract.PicassoCT wrote: Yes. Flozi and Yuritch broke the infantrys legs and arms. Some devs know no mercy.
- 07 Aug 2015, 20:23
- Forum: Art & Modelling
- Topic: Time of War - modelling buildings and walkers
- Replies: 27
- Views: 8289
Re: Time of War - modelling buildings and walkers
Okay, been doing an experiment of sorts for Spring.... http://i.imgbox.com/P2NaUlhp.png It's not much, but this is a test I am running to see if articulated limbs for animals are possible. I have TONNES AND TONNES of horseflesh, doing nothing and sitting idle. I have plans for all of them. What this...
- 07 Aug 2015, 19:11
- Forum: Art & Modelling
- Topic: I'm back!
- Replies: 20
- Views: 9364
Re: I'm back!
One final issue, before I begin working on improving textures: What's the best way to prepare these guys? https://verrixmicroassets.files.wordpress.com/2015/06/liz029srs_292063119.png I currently have the following ready: 3ds Max 5.1 Blender I used to use dummies in 3ds Max to create them, and am th...
- 14 Dec 2014, 04:37
- Forum: Art & Modelling
- Topic: I'm back!
- Replies: 20
- Views: 9364
Re: I'm back!
http://media.moddb.com/cache/images/mods/1/21/20086/thumb_620x2000/Screenshot_2014-11-29_13.24.58.png I admit this is actually being created for Kings & Conquerors , a mod which uses bh3 format for models. However, if anyone is interested, give me a few pointers how to rig and export buildings ...
- 12 Dec 2014, 15:04
- Forum: Art & Modelling
- Topic: I'm back!
- Replies: 20
- Views: 9364
Re: I'm back!
That's good to know, however you will have to wait before they can get into a Spring-friendly format.smoth wrote:I think they look neat
- 12 Dec 2014, 06:39
- Forum: Art & Modelling
- Topic: I'm back!
- Replies: 20
- Views: 9364
Re: I'm back!
Well, here's what I'm working on right now: http://media.moddb.com/cache/images/members/1/942/941477/thumb_620x2000/Screenshot_2014-12-11_23.27.26.png This is just a small amount of my entire corpus at present. They will be ready for download once I have finished them all. http://whatis.techtarget.c...
- 28 Nov 2014, 18:17
- Forum: Art & Modelling
- Topic: I'm back!
- Replies: 20
- Views: 9364
Re: I'm back!
Nice building. :-) I will try to get a few knocked up together, then I can send them to you for use in Spring 1944. Smoth: Nope, I don't work with 3dos - I work with max format which is then exported to various formats depending on what is required. At present, I work with bh3 format which is why m...
- 28 Nov 2014, 10:25
- Forum: Art & Modelling
- Topic: I'm back!
- Replies: 20
- Views: 9364
Re: I'm back!
Do you have Legos? I mean cubic building pieces for Vehicles that can be assembled at any angle?`If you do, is there still space on the atlas? Nope. Pieces were all created and generated manually. I had to keep the poly counts as low as possible, since these are meant for my own private use in an u...
- 28 Nov 2014, 03:19
- Forum: Art & Modelling
- Topic: I'm back!
- Replies: 20
- Views: 9364
Re: I'm back!
You may have better quality than mine, but mine is adequate I can assure you, and you possibly don't have the volume 8) http://media.moddb.com/cache/images/mods/1/22/21776/crop_120x90/RuneSca.png http://media.moddb.com/cache/images/mods/1/22/21776/crop_120x90/AllOver30_Mi.j.png http://media.moddb.co...
- 27 Nov 2014, 13:29
- Forum: Art & Modelling
- Topic: I'm back!
- Replies: 20
- Views: 9364
I'm back!
And this time I have something for you guys: http://img4.wikia.nocookie.net/__cb20141125114248/interbellum/images/thumb/8/8f/Pa_m-39.png/640px-Pa_m-39.png http://media.moddb.com/images/mods/1/22/21776/Screenshot_2014-11-14_12.21.24.png http://media.moddb.com/images/mods/1/22/21776/potatoes_3.1.png h...
- 27 Jan 2013, 16:33
- Forum: Off Topic Discussion
- Topic: Chinese chess (game thread)
- Replies: 0
- Views: 780
Chinese chess (game thread)
I got tired of working with 3d RTS sprites, and decided to try something else: I hope most of you know the rules, because there are plenty of resources online, but without further ado, we will just mention what you have to do to win: Here are the pieces in the game: http://a1.ec-images.myspacecdn.co...
- 23 Jan 2013, 09:30
- Forum: Off Topic Discussion
- Topic: Rise of Kings, A Total Conversion for Rise of Nations
- Replies: 1
- Views: 1667
Re: Rise of Kings, A Total Conversion for Rise of Nations
Finally, some screenshots from the game worth showing: http://media.moddb.com/cache/images/mods/1/22/21548/thumb_620x2000/2012-10-10_06.15.41.5.png Guns and light spearmen versus jinetes and jihadis - who will win? http://media.moddb.com/cache/images/mods/1/22/21548/thumb_620x2000/2012-10-10_06.15.4...
- 09 Jan 2013, 02:18
- Forum: Art & Modelling
- Topic: Blender - which version?
- Replies: 5
- Views: 2562
Re: Blender - which version?
So, if I am contracted to do buildings for Spring 1944 and a hitherto still unpublished game , all I have to do is to get the newest version of Blender and get a version of GIMP with dds generation capabilities? brilliant. Thanks guys, /c hardcore on Kingdom of Loathing has nothing on you :mrgreen: ...
- 08 Jan 2013, 02:55
- Forum: Art & Modelling
- Topic: Blender - which version?
- Replies: 5
- Views: 2562
Blender - which version?
There are so many versions of Blender out there, which one should I use for Spring-based games?
- 28 Dec 2012, 14:27
- Forum: Off Topic Discussion
- Topic: Is Moddb borked?
- Replies: 2
- Views: 800
Is Moddb borked?
As you know, I have my own sub-mods (I am actually producing x-packs for a cohort of mine). Unfortunately, the comments I've been receiving from the public isn't that the mods are good are bad. What they are saying is that nothing can be downloaded at all. Is Moddb actually still worth using at all?...
- 26 Dec 2012, 06:32
- Forum: Off Topic Discussion
- Topic: post your spring rts mod idea
- Replies: 46
- Views: 11561
Re: post your spring mod idea that you will probably never c
A few old ideas that never went far: Spring: 1968 That looks very interesting. Would you like to help develop Time of War: Timelines? you can work on the modern units (this would include stuff from 1917-2012) and I could, possibly (but only just) produce the ancient era units. I have not fully deve...
- 26 Dec 2012, 01:54
- Forum: Off Topic Discussion
- Topic: post your spring rts mod idea
- Replies: 46
- Views: 11561
Re: post your spring mod idea that you will probably never c
Well, TIME OF WAR: RISE OF KINGS 2 - A mediaeval to modern history mod, spanning over 50 factions all over the globe - Lead your people from the Middle Ages and to glory through researching gunpowder weapons and industrialisation, unleashing the modern era. - Influence your foes - for instance, turt...