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by sunspot
02 Sep 2013, 21:47
Forum: Game Development
Topic: Mechcommander Legacy DevBlog Videos
Replies: 22
Views: 5240

Re: Mechcommander Legacy Video #1: Heat System and Jump jets

I would think that when I spawn a unit I pass on a list of stuff and it would overwrite the stuff of the "blueprint" (unitdef) When it is only about spawning units of the same type with different weapons, you could just have different variants of the same unitdef. Like mech_laser, mech_ro...
by sunspot
02 Sep 2013, 18:37
Forum: Game Development
Topic: New game idea, but is it possible ?
Replies: 47
Views: 7503

Re: New game idea, but is it possible ?

Sounds to me like you could get a boost to your research by simply joining the server and observing ZK battles and players. Players earn XP for battles played, more if they win. When they level up they go on their profile page on zero-k.info and customize their commander by purchasing modules, as w...
by sunspot
02 Sep 2013, 18:28
Forum: Game Development
Topic: Mechcommander Legacy DevBlog Videos
Replies: 22
Views: 5240

Re: Mechcommander Legacy Video #1: Heat System and Jump jets

1. I don't really feel like doing it 2. I don't really feel those solutions are robust enough yet 3. I managed to convince Spiked it was not feasible, don't let him know otherwise :wink: 4. I think for fluff & balance reasons he'd prefer certain 'fits' to be available rather than full customisa...
by sunspot
02 Sep 2013, 13:56
Forum: Game Development
Topic: New game idea, but is it possible ?
Replies: 47
Views: 7503

Re: New game idea, but is it possible ?

It is hard to balance. If all the good units are available from the beginning why get boosters? Conversely If all the good units are in boosters the struggle to biild.up the points can be frustrating. I agree on the balancing ofcourse, now all the good units wouldn't be available from the beginning...
by sunspot
02 Sep 2013, 09:50
Forum: Game Development
Topic: Mechcommander Legacy DevBlog Videos
Replies: 22
Views: 5240

Re: Mechcommander Legacy Video #1: Heat System and Jump jets

Yeah - looks promising. Will weapons be customizable? - I loved that part most in the those Mech games... Customisation is through purchasing of different variants of mechs, thoug you will be able to toggle individual weapons on and off to micromanage heat. I was wondering Flozi, unit scripts are n...
by sunspot
01 Sep 2013, 18:32
Forum: Game Development
Topic: New game idea, but is it possible ?
Replies: 47
Views: 7503

Re: New game idea, but is it possible ?

As promised my first version of what I'm trying to achieve. While making this I also programmed a fully interactive Swing component with a hex map. That was the most fun part of the weekend :D http://users.telenet.be/sunspot/001002003/Project%202013.pdf So what do you guys think ... is this achievab...
by sunspot
29 Aug 2013, 19:34
Forum: Game Development
Topic: New game idea, but is it possible ?
Replies: 47
Views: 7503

Re: New game idea, but is it possible ?

Well for sure the joy of creating something and learning new stuff is ALWAYS an attraction to me. Now on why I want to create this specific game. A lot has to do with the game End Of Nations currently in development. I'm an alpha tester there and I can say the game isn't doing well ... EoN first pro...
by sunspot
29 Aug 2013, 14:49
Forum: Game Development
Topic: New game idea, but is it possible ?
Replies: 47
Views: 7503

Re: New game idea, but is it possible ?

Hehe I can assure you there allready is lots of code. BUT I made a reusable webservice to create collection of squads and units. I allready have this working on an interface for another game that is in development. Together with the lua code I made a month or so ago. I can design json to send from t...
by sunspot
28 Aug 2013, 19:28
Forum: Game Development
Topic: New game idea, but is it possible ?
Replies: 47
Views: 7503

Re: New game idea, but is it possible ?

No need for planetwars. Take a look at the awards gadget in ZK. When the game ends players win awards, which are sent by private message to the autohost Springie. Springie runs in .net and is written in c#. It ensures authenticity by comparing multiple messages from the players. Then awards are sto...
by sunspot
28 Aug 2013, 19:22
Forum: Lobby Clients & Server
Topic: SpringLS 0.37 (TASServer renamed)
Replies: 46
Views: 17903

Re: SpringLS 0.37 (TASServer renamed)

I believe I got the latest version from github. The @override is indeed a Java 5 and 6 issue, from java 6 on you either need an interface or parent object that has the method you put the @override on. In general it usually is best to create an interface for any service. This so you can make it easie...
by sunspot
28 Aug 2013, 19:14
Forum: Game Development
Topic: New game idea, but is it possible ?
Replies: 47
Views: 7503

Re: New game idea, but is it possible ?

hmmm you both make a good point ofcourse. And know much more about it then me. I'm just worried about making it a tad cheat free. How I'm thinking of designing it , is that with the currency you win of the matches you can buy booster packs (not with real money ofcourse just fake game currency, i'm i...
by sunspot
28 Aug 2013, 09:24
Forum: Game Development
Topic: New game idea, but is it possible ?
Replies: 47
Views: 7503

Re: New game idea, but is it possible ?

well for now I'm going to hold off from the lua stuff for now. I believe this actually to be the most easy part of my project. It seems the hardest part will be to write a lobby server that can give "currency" to winners of battles, keep track of hex ownership, actually create a hex based ...
by sunspot
28 Aug 2013, 08:48
Forum: Lobby Clients & Server
Topic: SpringLS 0.37 (TASServer renamed)
Replies: 46
Views: 17903

Re: SpringLS 0.37 (TASServer renamed)

Hey, For a game idea I have in mind, I'm probably going to need my own type of lobbyserver. But I wanted to see an example of an existing one first to see if I had to program from scratch or not. Well I just downloaded the sources and got them compiled in my eclipse. Except the fact that @Override i...
by sunspot
22 Aug 2013, 10:12
Forum: Game Development
Topic: New game idea, but is it possible ?
Replies: 47
Views: 7503

Re: New game idea, but is it possible ?

i remember seeing a "DOTA" for spring game some months ago. that might be interesting to you. Damn , only now I can see the resemblance with a pure DOTA game. I was thinking to much like the metagame that Warhammer Online had where you had 3 zones and you had to capture keeps. But if you ...
by sunspot
19 Aug 2013, 11:39
Forum: Game Development
Topic: New game idea, but is it possible ?
Replies: 47
Views: 7503

Re: New game idea, but is it possible ?

Lo peeps, So I've been busy creating a REST interface, that I hopefully with LuaSocket can contact, to get a list of a collection of units a specific player has access to. Then based on that list I'm building a Chili interface. The basic concept would be to create a warhammer tabletop setting where ...
by sunspot
15 Jul 2013, 16:46
Forum: Game Development
Topic: New game idea, but is it possible ?
Replies: 47
Views: 7503

Re: New game idea, but is it possible ?

http://springrts.com/wiki/LuaTutorials::InterCommunications LuaMessages are no solution! They get send over the internet ! trepan should have named them LuaNetMsg ... ahaaaaaaaa ... I see, k lets read up and see if I can get this fixed how it should be. I hope that is the slowdown and it will speed...
by sunspot
15 Jul 2013, 16:28
Forum: Game Development
Topic: New game idea, but is it possible ?
Replies: 47
Views: 7503

Re: New game idea, but is it possible ?

Well the first babysteps are completed. Based on a given json string , a Chili Window gets populated with buttons. It's a bit slow to my liking but maybe thats because of my approach to it. Take following JSON local testjson_a = "{\"units\": [{\"unit\": \"unita\"},...
by sunspot
15 Jul 2013, 10:41
Forum: Game Development
Topic: Spring.GetPlayerInfo: customPlayerKeys setup
Replies: 2
Views: 1106

Re: Spring.GetPlayerInfo: customPlayerKeys setup

its content is read from the lobby created script.txt ow damn, thats just plain text then, that everyone can read. Thats not an ideal scenario for what I had in mind. I had hoped to do something like http://gamedomain:80/rest/army?supersecrethash=(hashvalue) for each player , to get all the units t...
by sunspot
15 Jul 2013, 09:58
Forum: Game Development
Topic: Spring.GetPlayerInfo: customPlayerKeys setup
Replies: 2
Views: 1106

Spring.GetPlayerInfo: customPlayerKeys setup

I've been looking at the LUA Spring API and came across an old familiar that I'm going to need a lot. At a certain point in time I will need to supply some kind of hashkey to a player for a secure REST call to a webapi. I was wondering about several sollutions I could try. But then I saw the customP...
by sunspot
14 Jul 2013, 23:37
Forum: Game Development
Topic: New game idea, but is it possible ?
Replies: 47
Views: 7503

Re: New game idea, but is it possible ?

Well I did put the math statement kinda jokingly there , but never the less usefull info guys, I got it working about an hour ago. Still this might help other peeps as well. The more you know and stuff ;) however I almost forgot to mention , there is one thing I don't get function widget:Initialize(...

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