Search found 13 matches
- 04 May 2011, 06:54
- Forum: Zero-K
- Topic: for licho.
- Replies: 26
- Views: 7098
Re: for licho.
Awesome. Alot easier to see whats what now.
- 25 Apr 2011, 07:28
- Forum: General Discussion
- Topic: ideas....
- Replies: 72
- Views: 9544
Re: ideas....
4) Also there is the mob effect - much more satisfying to troll in a huge group of people, no fun in ruining a 4v4. indeed i've said it before, i say it again: make the >8 player games only for registered users (50Ôé¼ for registration, thats how much games cost these days... rite?). you almost have...
- 10 Apr 2011, 02:29
- Forum: Zero-K
- Topic: Newbie question.
- Replies: 13
- Views: 3962
Re: Newbie question.
FIVE DAYS?
wow, dead community? even your dedicated forums last post was ages ago.
in reply to OP's question though.
Nubtron is a very outdated tutorial (made before unlockables were implimented) so will still ask you to build units you havent unlocked.
wow, dead community? even your dedicated forums last post was ages ago.
in reply to OP's question though.
Nubtron is a very outdated tutorial (made before unlockables were implimented) so will still ask you to build units you havent unlocked.
- 09 Apr 2011, 18:20
- Forum: Game Development
- Topic: Nounce now, name later
- Replies: 30
- Views: 4796
Re: Nounce now, name later
TechA, BA, CT, Micron Wars, ZK, S1944.
Mostly: morphs in Tech Annihilation
Morhps in CT (though i think thats been fixed)
Ammo in S1944 (simply find it hard to gauge how much ammo each unit has)
Morphs in ZK (lack ETA but otherwise good)
Umm not sure what else think theres more am tired
Mostly: morphs in Tech Annihilation
Morhps in CT (though i think thats been fixed)
Ammo in S1944 (simply find it hard to gauge how much ammo each unit has)
Morphs in ZK (lack ETA but otherwise good)
Umm not sure what else think theres more am tired
- 09 Apr 2011, 18:07
- Forum: Game Development
- Topic: Nounce now, name later
- Replies: 30
- Views: 4796
Re: Nounce now, name later
No all projects call for that. Aye but as a personal opinion i think alot of mods could do with it. as their current system is either unsightly, looks poorly done or simply hard to find the information for each unit. (not displayed or displayed in a werid palce compared to the unit in question) i s...
- 09 Apr 2011, 12:46
- Forum: Game Development
- Topic: Nounce now, name later
- Replies: 30
- Views: 4796
Re: Nounce now, name later
10/10 Would rage again, have a cookieWombat wrote:Trolling
- 09 Apr 2011, 07:10
- Forum: Game Development
- Topic: Nounce now, name later
- Replies: 30
- Views: 4796
Re: Nounce now, name later
no not for everything its conditional (are you non-native speaker?)
im asking
WHY DONT PEOPLE USE A BAR UNDER THE HEALTH BAR MORE OFTEN?
im asking
WHY DONT PEOPLE USE A BAR UNDER THE HEALTH BAR MORE OFTEN?
- 09 Apr 2011, 06:21
- Forum: Game Development
- Topic: Nounce now, name later
- Replies: 30
- Views: 4796
Re: Nounce now, name later
re-read my post wombat.
Im talking about units having a bar under its health bar for mana, ammo, morph, upgrade.
Morph still lacks ETA on many mods.
Im talking about units having a bar under its health bar for mana, ammo, morph, upgrade.
Morph still lacks ETA on many mods.
- 09 Apr 2011, 06:03
- Forum: Game Development
- Topic: Nounce now, name later
- Replies: 30
- Views: 4796
Re: Nounce now, name later
why not a mana bar style system?
Im suprised more mods dont have a secondary bar above units, upgrade bars, energy bars, fuel bars, ammo bars, charge bars. all missing, also morph bars lack the ETA thingo.
Im suprised more mods dont have a secondary bar above units, upgrade bars, energy bars, fuel bars, ammo bars, charge bars. all missing, also morph bars lack the ETA thingo.
- 02 Mar 2011, 07:34
- Forum: Game Development
- Topic: Back from the Grave - Engines of War, playable version!
- Replies: 90
- Views: 20032
Re: Back from the Grave - Engines of War, playable version!
I kinda liked the slower move speed, it made the game play considerably different to others in the genera (inspiration?).
It did take me a while to adjust to the game, finding that even one or two enemies can mean your end if left unchecked (at the start of the game anyway)
It did take me a while to adjust to the game, finding that even one or two enemies can mean your end if left unchecked (at the start of the game anyway)
- 10 Feb 2011, 02:35
- Forum: Engines Of War
- Topic: Playtest games - postponed for the moment!
- Replies: 31
- Views: 25952
Re: Playtest games - every Sunday
how long to test sessions last? since youll be starting 6am Monday for me, i might be able to join in a couple of hours later.
- 10 Feb 2011, 02:24
- Forum: Spring Tanks
- Topic: Do bitches know about mah Tanks? I bet no.
- Replies: 56
- Views: 38261
Re: Do bitches know about mah Tanks? I bet no.
anyone got a game up?
- 10 Feb 2011, 02:06
- Forum: Game Development
- Topic: Back from the Grave - Engines of War, playable version!
- Replies: 90
- Views: 20032
Re: Back from the Grave - Engines of War, playable version!
Awesome Mod, Great fun so far. i have a game open on spring lobby if anyones interested, Does EoW dl correctly through Spring lobby? Only criticisms are: UI obscuring chat Animations are clunky Walk is too slow (although if run was faster i could deal with this) Not enough difference between run and...