Search found 18 matches
- 10 Jun 2011, 00:33
- Forum: Balanced Annihilation
- Topic: Gadget suggestion
- Replies: 12
- Views: 2075
Re: Gadget suggestion
No, if you set (i.e.) a solar to guard an LLT, that solar won't produce E for any other device but that LLT.
- 09 Jun 2011, 18:53
- Forum: Balanced Annihilation
- Topic: ModOption "Unlock Mode" suggestions
- Replies: 12
- Views: 1580
Re: ModOption "Unlock Mode" suggestions
Dutchie, I agree and disagree with you at the same time. Agreed: This would keep unorthodox and unique players from experimenting with new tactics. I personally enjoy trying strange, new tactics (such as the combat engineer drop) and this would severely limit my ability to do that. Disagreed: You fo...
- 09 Jun 2011, 18:48
- Forum: Balanced Annihilation
- Topic: Gadget suggestion
- Replies: 12
- Views: 2075
Gadget suggestion
I thought quite a bit about this, and I know it will have some bugs that will need to be worked out, and possibly some limits that will have to be enforced, but I think it could be worthwhile anyways. Since we have a building that has a guard function (Nano turret) that allows for the distribution o...
- 08 Jun 2011, 15:26
- Forum: Balanced Annihilation
- Topic: Display driver problems
- Replies: 11
- Views: 1469
Re: Display driver problems
I wouldn't go that far...My 9800 GT has had some issues before, but I've always learnt to fix them through some sort of troubleshooting tree. I'd also like to bring another possibility to the table, since my card has never had a problem with shadows or anything else: sometimes, going from fullscreen...
- 30 May 2011, 19:50
- Forum: Balanced Annihilation
- Topic: On BA air
- Replies: 38
- Views: 5959
Re: On BA air
Which would be ideal, making it higher risk. If they're quite slow, but still high altitude, the bombs won't have as much momentum and will also be more precise. Thus, t2 bomber = high risk precision bomber and =/= multirole killer
- 30 May 2011, 15:52
- Forum: Balanced Annihilation
- Topic: On BA air
- Replies: 38
- Views: 5959
Re: On BA air
You could do that, or you could learn how to use the blade in it's current state. I've used the blade quite a bit recently, and to be honest, it's a bit clumsy when left with default move commands and blindly sent into enemy territory. That's not its purpose. The blade, (IMHO, mind you) is meant to ...
- 30 May 2011, 15:27
- Forum: Balanced Annihilation
- Topic: Balance System
- Replies: 25
- Views: 3110
Re: Balance System
As far as what Jaz said I agree, the point of open source gaming is to be honest and open with code so everyone can see and freely edit and contribute to the source code free of charge. While some changes implemented into the recent version of BA may be a bit radical and sudden, they're still quite ...
- 24 Mar 2011, 21:01
- Forum: Balanced Annihilation
- Topic: idea for game option: apocalypse mode
- Replies: 34
- Views: 3969
Re: idea for game option: apocalypse mode
After giving this a bit of thought, it occurred to me that this would really be a successful game mode if it was based upon total team damage dealt or individual damage dealt. If Spring keeps track of this anyways I don't see why it would be a problem to attach a small gadget to BA that would gather...
- 21 Mar 2011, 15:52
- Forum: Balanced Annihilation
- Topic: Just another random idea I'm spewing
- Replies: 3
- Views: 665
Re: Just another random idea I'm spewing
Yes, definitely in a separate mod. But if I WAS going to make a mod, it'd be an original creation, or a completely new derivative of TA, not a BA forkmod like tech annihilation. *shudders*
- 21 Mar 2011, 15:50
- Forum: Balanced Annihilation
- Topic: idea for game option: apocalypse mode
- Replies: 34
- Views: 3969
Re: idea for game option: apocalypse mode
But then how do you know who wins...?
- 20 Mar 2011, 23:49
- Forum: Balanced Annihilation
- Topic: Just another random idea I'm spewing
- Replies: 3
- Views: 665
Just another random idea I'm spewing
Ok, I know this isn't gonna happen in BA ever, but I just want to present the idea in case some other mod developer takes interest and before I forget. CHANGE WEAPONTYPES OF T1 PLASMA CANNONS TO MAKE THEM RIOT-CONTROL instead of anti-ship (which they never get used for) and porc. 1) Make Punisher (c...
- 27 Jan 2011, 19:46
- Forum: Balanced Annihilation
- Topic: Tactical Nuke (Core) needs a buff...
- Replies: 67
- Views: 8163
Re: Tactical Nuke (Core) needs a buff...
Also agreed, the only downside to it is its inefficient DPS/minute. Same cost, reduced buildtime. Also maybe set firing rate to that of a juno?
- 22 Jan 2011, 22:06
- Forum: Balanced Annihilation
- Topic: Tactical Nuke (Core) needs a buff...
- Replies: 67
- Views: 8163
Re: Tactical Nuke (Core) needs a buff...
I'm going to say something that will make a lot of people go "wtf," some, "no," and some "YESSSSSSSSSSSSS." Remove the tacnuke from the CORE t2 buildlist. Remove the hedgehog from the CORE T2 veh fac. Give Scarab (ARM T2 KBOT factory) Anti-tacnuke anti. Place CORE tacnu...
- 09 Jan 2011, 19:40
- Forum: Balanced Annihilation
- Topic: Balanced Annihilation V7.20
- Replies: 78
- Views: 27323
Re: Balanced Annihilation V7.20
I also want to note that the console no longer displays any different text color for ally chat, spec chat, username, or normal chat. This makes reading the chat and using the console more difficult because everything is grey. I tried multiple UIs, and the result is the same. Is this a bug on my end ...
- 08 Jan 2011, 23:11
- Forum: Balanced Annihilation
- Topic: Balanced Annihilation V7.20
- Replies: 78
- Views: 27323
Re: Balanced Annihilation V7.20
Ba forever, it just keeps getting better. I have nothing to say about balance, I think BA is great even if some issues never fix. Love how fark can make radar and jammer bots :D
edit: what does the workertime value affect?
edit: what does the workertime value affect?
- 02 Jan 2011, 00:51
- Forum: Balanced Annihilation
- Topic: Orcones?
- Replies: 35
- Views: 4550
Re: Orcones?
Heh, maybe if the krog model was shrunk about 5%, and its speed was increased about 10%, and its health decreased about 5%, it would serve as more of an "experimental assault mech" than an OMGWTFKILLERROBOTS bot.
- 31 Dec 2010, 23:12
- Forum: Balanced Annihilation
- Topic: Orcones?
- Replies: 35
- Views: 4550
Re: Orcones?
That makes sense.
- 31 Dec 2010, 21:37
- Forum: Balanced Annihilation
- Topic: Orcones?
- Replies: 35
- Views: 4550
Orcones?
I was going through the unit list for some reason, when I saw the Orcone (Armorco). I went to a map, and cheated one in. It's fully functional, but it doesn't appear in the ARM T3 gantry buildlist. I know that it has probably been left out due to balance issues, so this post isn't a request to bring...