View Issue Details
| ID | Project | Category | View Status | Date Submitted | Last Update |
|---|---|---|---|---|---|
| 0003518 | Spring engine | General | public | 2013-03-03 17:23 | 2017-07-04 16:07 |
| Reporter | emmanuel | Assigned To | |||
| Priority | normal | Severity | feature | Reproducibility | always |
| Status | closed | Resolution | won't fix | ||
| Summary | 0003518: 0.91 featuredef/flammable=false, must be a FLOAT value | ||||
| Description | actually flamable destroy feature with hardcoded time(ifnot instant) flammable must be a float 0.01 to 1.99 (or so) who make than : damage given by the weapon will be substracted each second if flammable=1 to end by die or damage will multiplied each second by the last damage number (growthing or lowering) | ||||
| Steps To Reproduce | exemple: feature=100hp damage=10 flammable=0.5 impact = 100hp - 10 =90hp sec 1 = 90hp - (10*0.5) = 85hp sec 2 = 85hp - ((10*0.5)*0.5) = 82.5hp (rounded low) sec 3 = 82hp - (((10*0.5)*0.5)*0.5) = 80.75 (rounded low) sec 4 damage < 1 then end of fire | ||||
| Additional Information | must add flammable tag to unitdef | ||||
| Tags | No tags attached. | ||||
| Checked infolog.txt for Errors | |||||