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IDProjectCategoryView StatusLast Update
0003518Spring engineGeneralpublic2017-07-04 16:07
Reporteremmanuel Assigned To 
PrioritynormalSeverityfeatureReproducibilityalways
Status closedResolutionwon't fix 
Summary0003518: 0.91 featuredef/flammable=false, must be a FLOAT value
Descriptionactually flamable destroy feature with hardcoded time(ifnot instant)
flammable must be a float 0.01 to 1.99 (or so)
who make than :
damage given by the weapon will be
substracted each second if flammable=1 to end by die
or damage will multiplied each second by the last damage number (growthing or lowering)
Steps To Reproduceexemple:
feature=100hp
damage=10
flammable=0.5
impact = 100hp - 10 =90hp
sec 1 = 90hp - (10*0.5) = 85hp
sec 2 = 85hp - ((10*0.5)*0.5) = 82.5hp (rounded low)
sec 3 = 82hp - (((10*0.5)*0.5)*0.5) = 80.75 (rounded low)
sec 4 damage < 1 then end of fire
Additional Informationmust add flammable tag to unitdef
TagsNo tags attached.
Checked infolog.txt for Errors

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Issue History

Date Modified Username Field Change
2013-03-03 17:23 emmanuel New Issue
2017-07-04 16:07 Kloot Status new => closed
2017-07-04 16:07 Kloot Resolution open => won't fix