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IDProjectCategoryView StatusDate SubmittedLast Update
0003069Spring engineGeneralpublic2012-04-21 03:532012-04-21 11:16
Reporterklapmongool 
Assigned ToKloot 
PrioritynormalSeverityminorReproducibilityalways
StatusresolvedResolutionfixed 
Product Version88.0 
Target VersionFixed in Version89.0 
Summary0003069: Con/com gets weird move order after stop command is given
DescriptionWhen a constructor or commander is assisting or building (standing still) and it is given a stop order (for example in order to set up a new build queue) it receives a move order from the engine. It is not a normal move order as the unit will normally not complete it. It seems as if this move order is given because spring thinks the unit is too close to a building. Replay in which issue is reproduced included.

Impact: Happens dozens of times per game and is very annoying when giving new orders to cons/com after assisting a lab because they tend to walk in to the location of the newly given build order.
Additional Informationhttp://springrts.com/phpbb/viewtopic.php?f=44&t=28066 [^]
TagsNo tags attached.
Attached Files? file icon 20120421_085506_Comet Catcher Redux_88.sdf [^] (25,459 bytes) 2012-04-21 03:53

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- Issue History
Date Modified Username Field Change
2012-04-21 03:53 klapmongool New Issue
2012-04-21 03:53 klapmongool File Added: 20120421_085506_Comet Catcher Redux_88.sdf
2012-04-21 11:16 Kloot Status new => resolved
2012-04-21 11:16 Kloot Fixed in Version => 89.0
2012-04-21 11:16 Kloot Resolution open => fixed
2012-04-21 11:16 Kloot Assigned To => Kloot


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