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IDProjectCategoryView StatusDate SubmittedLast Update
0002435Spring engineGeneralpublic2011-05-15 17:092011-05-27 14:57
ReporterFLOZi 
Assigned ToKloot 
PrioritynormalSeverityfeatureReproducibilityN/A
StatusresolvedResolutionfixed 
Product Version0.82.7+git 
Target VersionFixed in Version0.82.7+git 
Summary0002435: Maxunits restriction applies to GAIA
Description<[S44]FLOZi> Any chance that maxunits engineoption.lua could be made to not apply to gaia?
<[LCC]jK> no, unitid range is limited
<BrainDamage> [LCC]jK: maxunits further limits the max units per player than 32k/numteams
<BrainDamage> in theory gaia could allocate 32k-(numteams-1)*maxunits
<BrainDamage> as in, get all ids that cannot be reached by players due to maxunits restrictions
<BrainDamage> also, maxunits restrictions also applies to gaia, which doesn't make much sense
<[S44]FLOZi> that would be what i was after BD
<[S44]FLOZi> consider maps that use gaia units for animated features etc
<[S44]FLOZi> if your game uses maxunits to limit actual units in play, you'll mess up the gaia units too
(the alternative of course is to write your own maxunits implementation in lua)
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(0006670)
Kloot (developer)
2011-05-27 14:57

done

- Issue History
Date Modified Username Field Change
2011-05-15 17:09 FLOZi New Issue
2011-05-27 14:57 Kloot Note Added: 0006670
2011-05-27 14:57 Kloot Status new => resolved
2011-05-27 14:57 Kloot Fixed in Version => 0.82.7+git
2011-05-27 14:57 Kloot Resolution open => fixed
2011-05-27 14:57 Kloot Assigned To => Kloot


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