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Melee seems to be more feasible in SVN
Posted: 03 Apr 2007, 10:37
by KDR_11k
I'm testing some melee combat and so far it sems like melee works better in the current SVN. In 74b3 I had to set the range to 200 and the unit walked much closer than that before attacking, in SVN 100 works as range.
Posted: 03 Apr 2007, 11:10
by smoth
what does it do against a building... like say a hanger in gundam?
Posted: 03 Apr 2007, 11:20
by KDR_11k
Hm, haven't tried that. Let me whip up a test...
EDIT: I've tested it with the mainfac from GINTA, works. Next up is the bigfac from CvC...
Posted: 03 Apr 2007, 11:31
by smoth
interesting, so the unit now actually can fire, target etc regardless of the distance to the center of it's target?
Posted: 03 Apr 2007, 11:40
by KDR_11k
No, doesn't seem so, the bigfac (11x11) is giving the unit trouble (it'll slash occassionally but not often and has trouble getting into a useful position). The mainfac (7x7) worked, though.
Posted: 03 Apr 2007, 11:45
by smoth
well, you can always go for no attacking giant buildings with swords thing but I'd like a solution to allow it

.
Posted: 03 Apr 2007, 12:37
by Guessmyname
How about doing this for melee?
Weapon1 - only targets units, short range
Weapon2 - only targets large stuff, longer range
Posted: 04 Apr 2007, 00:33
by Argh
^Bingo.
Posted: 04 Apr 2007, 07:12
by KDR_11k
That would create issues with the unit moving into range, though. Either it would try to get closer than it can to a big building or it would stand outside of the range of a small target.
Posted: 04 Apr 2007, 16:01
by rattle
Exactly. Would be better if there was some sort of priority, i.e. longest range first, then the next best and all the way down to the shortest range. If the long range one weapon can't aim (reloading, disabled) then the next best weapon range will be used instead.
Posted: 04 Apr 2007, 22:42
by smoth
*sighs* still fail.
I look forward to a proper implementation.
Posted: 04 Apr 2007, 23:24
by Pxtl
Yep. The fact is that this is still a bug. Weapon ranges should consider the diameter of the target hitsphere and add the target's radius to their own range, thus figuring the distance to the nearest part of the target, and not the distance to the centre of the target.
Posted: 04 Apr 2007, 23:33
by rattle
smoth wrote:*sighs* still fail.
I look forward to a proper implementation.
My post wasn't particularly about melee combat. Yeah someone finish the melee projectile which has been in the svn like forever.