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Carriers

Posted: 28 Mar 2007, 17:55
by PicassoCT
Could we have a dirty WorkAround for Carriers - by simply making them into a Building every Time they Attack ? I mean- one instant autobuilded Factory that spawns (fuel) needing Jets, has some Repairpads - once the Fac Attacks the Jets are built, and if the Carrie resumes, the fuelpads fannish - and with it the Jets. The Jets could also have fast decreasing Hitpoints - so they wouldn`t make it far without the Carriers Pads..

Posted: 28 Mar 2007, 18:05
by KDR_11k
Um, no.

Posted: 28 Mar 2007, 18:09
by Kixxe
Aww i had this idea :/

But why would't work?

Posted: 28 Mar 2007, 19:06
by KDR_11k
You can't change unit classes at runtime, for starters. You could make a factory that builds an engine and uses that to lift off but I'm not sure if the factory could still build while loaded and I'm quite sure the planes won't stay landed either way, you'd have to forcefully grab them and only release them when you're attacking.

Posted: 28 Mar 2007, 20:08
by PicassoCT
I just ment it that Way that a moveable ConUnit (the Carrier) builts a Standing Factory (+service landing Pads) (looking like a Carrier floating in Air) and is vannishing after the building- And after the Factory leaves the Attackmode - it builts again the Moving ConUnit - and vannishs itself in a Second..

Posted: 28 Mar 2007, 20:37
by KDR_11k
If you want the player to go into the build menu, find a suitable place to build it, etc, sure.

Posted: 28 Mar 2007, 21:06
by Kixxe
You could make a flying repair pad and then have it build figthers like a con unit... thou it would't be very carrier like offcourse.

Posted: 28 Mar 2007, 21:29
by Pxtl
What do you mean when you say "carrier" ?? Since last I checked, carriers don't build planes. Unless you mean the StarCraft carrier.

Mobile factories are an old argument. In general, zswsezzeswszg's suggested approach is best: we need a way to define units that are actually Siamese twins, so you can graft an immobile building onto a mobile factory and give them orders as if they were two independant units (although they receive damage as one single unit).

Posted: 28 Mar 2007, 21:32
by Zpock
Hmmm, can the "graft factory on top of the carrier" approach be done in a sufficiently elegant way with the current version?

Posted: 28 Mar 2007, 22:34
by 1v0ry_k1ng
you can have flying air repair pads?

Posted: 28 Mar 2007, 22:40
by Kixxe
1v0ry_k1ng wrote:you can have flying air repair pads?
You can have a boat one... otherwise you can just make a hovercraft that's suspended in the air... kinda like a blimp more then a plane but it works... >.>

Posted: 28 Mar 2007, 23:10
by KDR_11k
Zpock: Only if you build both parts separately.

Posted: 29 Mar 2007, 00:47
by smoth
1v0ry_k1ng wrote:you can have flying air repair pads?
yes

Posted: 29 Mar 2007, 08:31
by pintle
...so couldnt you maybe build the carrier's payload (gunships whatver) at a static, regular, lab, but give them a tiny amount of fuel, so you need to use a big mobile repair pad "carrier" unit to give them operational range? Come to think of it, units can build other units, so why not have the mobile repair platform able to build these tiny range units?

Tbh the whole idea screams "pointless blizzard esque arbritrarily imposed micro" to me...

Posted: 29 Mar 2007, 08:57
by smoth
No, because I want protoss style carriers

2 problems pintle.


1: units can build other units on the GROUND

and

2: units will go to ANY air repair pad, allies, airbases etc.

Posted: 29 Mar 2007, 14:57
by Pxtl
Really, the actual Protoss-style carrier would have to wait until a whole host of new features would be developed. The protoss carrier behaves as a hybrid between a transport and a payload-weapon, and the interceptors are hybrids between units and projectiles.

Posted: 29 Mar 2007, 17:06
by KDR_11k
I'd appreciate flying factories simply because the Titan in CvC was intended to be a flying factory at first but, well, that's not doable.

Posted: 29 Mar 2007, 21:10
by smoth
rumor has it the new lua will make that possible kdr.

Posted: 29 Mar 2007, 21:15
by manored
Wouldnt it be possible (probaly not) to build units like a nuke laucher builds missiles?

Posted: 29 Mar 2007, 21:28
by KDR_11k
No, that's a special case hardcoded behaviour and can only apply to weapons.