Waterlevel raising/lowering without getting other grey tint
Posted: 27 Mar 2007, 01:04
conv.exe -i -l -x 500 -n -50 -m MetalFloatingCastles.bmp -a heightFloatingCastles.bmp -t TextureFloatingcastles.bmp -f featureFloatingCastles.bmp -o Floating_Castle.smf -c .3
Basicully this is my inpot in mapconv and i tried a lot other combinations
like
300 -50
400 -50
300 -200
Well all of those veriations seems to only change the scale above and under water. So basically i edeting the scale instead of rising or lowering the water level.
Is ther a way around to this problem. I conclude after trying that ther most be a sort of gray tint between white and black that represent water level. is this treu? i read in another topic someone wanted to modify the heightscale on slopes after compiling and stuff with some kind of system well i could make out of it that the guy that proposed got told ther eshould be a way to level water with the -x and -n thin working.
Well great thanks in advantage.
Daan
Basicully this is my inpot in mapconv and i tried a lot other combinations
like
300 -50
400 -50
300 -200
Well all of those veriations seems to only change the scale above and under water. So basically i edeting the scale instead of rising or lowering the water level.
Is ther a way around to this problem. I conclude after trying that ther most be a sort of gray tint between white and black that represent water level. is this treu? i read in another topic someone wanted to modify the heightscale on slopes after compiling and stuff with some kind of system well i could make out of it that the guy that proposed got told ther eshould be a way to level water with the -x and -n thin working.
Well great thanks in advantage.
Daan