Dune Mod
Posted: 26 Mar 2007, 18:49
Dune Mod
Hi eveyone, I'm, going to make a dune mod, well rather I make the FBI's and you make the models s3o preferable, Models based on Emperor Battle for dune please, the first realease will have Atradies and Harkonen, then Ordos and Corrino (Corrino are Sadukar for those who don't know) then freman and Tielaxu , and then finally The guild and IX, so anyone want to help?
The mod base building will work via construction sites and cranes, there like nanolathe's able to build all the buildings at the begining (Players are encouraged to start off with basic buildings at start since higher tech ones will cost more)
Units will cost only metal/Spice, Energy is only used to keep your base and d-fence's working
Build tree:
Harkonen
Harkonen Are generally more agressive, with cheap horde units at start back up very strong unit later
Constrion yard
----------------Wind Trap=gives 25 E, Costs 250 M
----------------Spice Mine= Mines spice (twice the out put out of mohomine)
Costs 100 M, Takes -10 E
----------------Barracks=Trains infantry,All infantry can also build outpost
Costs 500 M Takes -5 E
++Harkonen Light Infantry: Standerd infantry. Costs 50 M
++Harkonen Trooper: Fire rockets,AT, limeted AA.Costs
90 M
++Harkonen Engineer: Repairs stuff. Cost 115 M
++Harkonen FlameThrower: Nuff said. Cost 175 M
---------------War Factory= Builds vehicles. Costs 1800 M, Takes -20 E
++Assualt Tank= Standerd harkonen tank can take a good
deal of punishment, and gives out just as
good. Costs 900 M
++Buzzsaw=Harkonen scout vehicle Cost 350 M
++Harvester=I've changed the use of this unit, its now a -
very strong unit which reclaims stuff quickly
Costs 1150 M
++Flametank=Tank with flamethrowers Costs 550 M
++Missle Tank=Fire lots of missles (like core catapult) Costs
1200 M
++Devastor=Massive Walker with 2 plasma cannons, dual -
Missle launcers, Very big self-d,Cost 2000 M
++Inkvine Catapult=Catapults large canisters of explosive
fluid which set units hit alight, or
seriously damaged. Cost 1025
---------------Hanger=Builds Aircraft Costs
++Gunship=Basic fighter, fires rockets (will work like a
normal fighter)
++AirDefencePlatform=Slow moving gunship, uses a
quad flak cannons, which used mainly
vs Air but also good vs ground
++AdvCarryall=Carries Vehicles, moves fast have good
health, when a way is found to carry more
than one unit in air, I will have it carry four
---------------Outpost=Radar Installation, has a small build radious hence
the name "Outpost" (only buids crane, barracks,
wall, and turrets)
---------------Flame Turret= A turret with a flame thrower
---------------Gun Turret= A turret with a heavy quad flak, good vs all
targets
---------------Wall=Nuff said
---------------Crane=Builds everything that construction yards build
---------------Palace=Nucualar silo
I could write the Atredis tech tree... but won't at this moment, but I will soon
Hi eveyone, I'm, going to make a dune mod, well rather I make the FBI's and you make the models s3o preferable, Models based on Emperor Battle for dune please, the first realease will have Atradies and Harkonen, then Ordos and Corrino (Corrino are Sadukar for those who don't know) then freman and Tielaxu , and then finally The guild and IX, so anyone want to help?
The mod base building will work via construction sites and cranes, there like nanolathe's able to build all the buildings at the begining (Players are encouraged to start off with basic buildings at start since higher tech ones will cost more)
Units will cost only metal/Spice, Energy is only used to keep your base and d-fence's working
Build tree:
Harkonen
Harkonen Are generally more agressive, with cheap horde units at start back up very strong unit later
Constrion yard
----------------Wind Trap=gives 25 E, Costs 250 M
----------------Spice Mine= Mines spice (twice the out put out of mohomine)
Costs 100 M, Takes -10 E
----------------Barracks=Trains infantry,All infantry can also build outpost
Costs 500 M Takes -5 E
++Harkonen Light Infantry: Standerd infantry. Costs 50 M
++Harkonen Trooper: Fire rockets,AT, limeted AA.Costs
90 M
++Harkonen Engineer: Repairs stuff. Cost 115 M
++Harkonen FlameThrower: Nuff said. Cost 175 M
---------------War Factory= Builds vehicles. Costs 1800 M, Takes -20 E
++Assualt Tank= Standerd harkonen tank can take a good
deal of punishment, and gives out just as
good. Costs 900 M
++Buzzsaw=Harkonen scout vehicle Cost 350 M
++Harvester=I've changed the use of this unit, its now a -
very strong unit which reclaims stuff quickly
Costs 1150 M
++Flametank=Tank with flamethrowers Costs 550 M
++Missle Tank=Fire lots of missles (like core catapult) Costs
1200 M
++Devastor=Massive Walker with 2 plasma cannons, dual -
Missle launcers, Very big self-d,Cost 2000 M
++Inkvine Catapult=Catapults large canisters of explosive
fluid which set units hit alight, or
seriously damaged. Cost 1025
---------------Hanger=Builds Aircraft Costs
++Gunship=Basic fighter, fires rockets (will work like a
normal fighter)
++AirDefencePlatform=Slow moving gunship, uses a
quad flak cannons, which used mainly
vs Air but also good vs ground
++AdvCarryall=Carries Vehicles, moves fast have good
health, when a way is found to carry more
than one unit in air, I will have it carry four
---------------Outpost=Radar Installation, has a small build radious hence
the name "Outpost" (only buids crane, barracks,
wall, and turrets)
---------------Flame Turret= A turret with a flame thrower
---------------Gun Turret= A turret with a heavy quad flak, good vs all
targets
---------------Wall=Nuff said
---------------Crane=Builds everything that construction yards build
---------------Palace=Nucualar silo
I could write the Atredis tech tree... but won't at this moment, but I will soon