map accessability multiplyer
Posted: 26 Mar 2007, 11:52
sorry for the poor naming, however.
in alot of maps, i make everything and all the way up to testing, then i realise, ive made the slopes too steep for unit "xx" to get up/down a slope.
since map accessability is calculated on opening the map for the first time with mod "xy"
would it be possible to incorperate something in the smd file that makes slopes more or less traversible.
technicalities:
at the moment (i dont know but i assume) that each unit has a max gradient it can go up, what needs to be done is that this number could be multiplied by the number in the .smd file...
if the number is not specified it should default to 1, that way maps would play exactly as they do now. however if the slopes on my map are too steep then i could set it to 1.2, and thus my commander can climb over hill or into a lake to build a shipyard.
please vote and comment to hear your opinion.
thanks for reading
D.R
in alot of maps, i make everything and all the way up to testing, then i realise, ive made the slopes too steep for unit "xx" to get up/down a slope.
since map accessability is calculated on opening the map for the first time with mod "xy"
would it be possible to incorperate something in the smd file that makes slopes more or less traversible.
technicalities:
at the moment (i dont know but i assume) that each unit has a max gradient it can go up, what needs to be done is that this number could be multiplied by the number in the .smd file...
if the number is not specified it should default to 1, that way maps would play exactly as they do now. however if the slopes on my map are too steep then i could set it to 1.2, and thus my commander can climb over hill or into a lake to build a shipyard.
please vote and comment to hear your opinion.
thanks for reading
D.R