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New map : Supreme Lake - UPDATE : SMALL (10x10) VERSION UP !
Posted: 25 Mar 2007, 11:59
by silent303
Posted: 25 Mar 2007, 12:29
by Ishach
link dosent work bro
Posted: 25 Mar 2007, 12:36
by silent303
like i said, i cant post links as new user, you have to replace the "h**p" to "http", maybe a moderator can do this for me

Posted: 25 Mar 2007, 13:32
by knorke
from the screenshots it looks good.
but empty, at least some trees would be nice.
also i think a map does not have to be 100% symmetric to be balanced.
gameplay wise there seems to be nothing that makes me go "ooh i want to try this as fast as possible"but i guess its ok too.
Posted: 25 Mar 2007, 13:45
by silent303
hi,
thanks for answer. cause its beta there will be some trees, objects, geos, grass in future relases, also there are no metall textures up to now.
Posted: 25 Mar 2007, 13:52
by NOiZE
Fixed the links for you.
Posted: 25 Mar 2007, 14:39
by Goolash_
looks very nice, kinda reminded me of a map called "dire straits" by agorm.
I think the map could use a bit more metal in the middle on the ground, hardly any reason to leave the base.
All that said, Very good job man, keep these maps coming.
EDIT: What size is this map?
Posted: 25 Mar 2007, 15:40
by FLOZi
Goolash_ wrote:
EDIT: What size is this map?
heres my new (beta) map called "Supreme Lake" size is 20x10
Posted: 25 Mar 2007, 18:34
by silent303
thx noize for fixing. i added the size later to the post, thats cause he cant know.
Posted: 25 Mar 2007, 18:45
by pintle
how are those slopes for hovers/pelis?
Posted: 26 Mar 2007, 04:48
by Goolash_
FLOZi wrote:Goolash_ wrote:
EDIT: What size is this map?
heres my new (beta) map called "Supreme Lake" size is 20x10
silent303 wrote:
i added the size later to the post, thats cause he cant know.
You had me worried there Flozi, for a second i thought i was going blind

Posted: 26 Mar 2007, 11:07
by submarine
very nice map, i like the skybox too
how about adding some trees and maybe a few more metal spots?
Posted: 26 Mar 2007, 11:53
by drolito
Where find the map generator, men ?
Edit Drolito : it's good, i have find the answer ...
Posted: 26 Mar 2007, 16:53
by RogerN
The layout looks promising. I assume that the water up north is shallow enough for land units to cross, albeit slowly?
I agree with the other comments that you should put more metal spots on the bridge to the south.
Posted: 26 Mar 2007, 17:07
by jackalope
I liked this map when agorm made it.
Posted: 27 Mar 2007, 14:49
by aGorm
Whats this, you mean peole actully liked my map? Does this mean I should go back and add in the statues?
BTW, while obviolsy Its like my map it still looks prtty good. Plus mine was a hell of a lot longer... this is prob more sutible for less players, like 2 v 2.
aGorm
Posted: 27 Mar 2007, 22:51
by silent303
must say that i never have seen aGorms's map before i did this one :), i changed the metall layout more to the middle, now the map has trees, grass, geos and some moonrocks.
vehicle units can pass the upper water.
Posted: 27 Mar 2007, 23:09
by RogerN
I'm a mapping novice myself, so take my advice with a grain of salt.
I think your trees would look better and give better gameplay if you made them more dense. Pack them really tight, in mini-forests or bands of dense trees.
There are several benefits to high tree density:
1. It looks more natural.
2. Forest fires (and the possibility thereof) can add another element of strategy, whereas a lone tree affects very little in the grand scheme of things.
3. Makes reclaiming trees easier
Posted: 27 Mar 2007, 23:51
by LathanStanley
if done as a half, I'd give it 4 stars out of 5...
it needs features
but yeah, I've got a thorn in my side for mirrored or tessalated maps..
even rotational symmetry drives me nuts...
you have the talent and ability to do better, make it simmilar sure, assymetrical symmetry is ok... but to be identical... ugg.. its just.. ew.
other than that, nice map!
Posted: 28 Mar 2007, 01:19
by j5mello
RogerN wrote:2. Forest fires (and the possibility thereof) can add another element of strategy, whereas a lone tree affects very little in the grand scheme of things.
For the love of all that is sane that is the exact opposite reason to use mass trees!!!!!
have u ever played Conqueror's Isle???
that has ur mass tree placement and any time one of the forests goes up the game lags to all hell.
Use trees sparingly for everyone's sake.