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shivering effect
Posted: 23 Mar 2007, 22:59
by DZHIBRISH
I'd like to see a shivering effect when something blows up like it was in OTA.
Posted: 24 Mar 2007, 03:07
by zwzsg
Posting the same topic everywhere is bad, bad, bad!
DZHIBRISH wrote:I am not sure if any of you ever brought it up but i'd like to see
a shivering effect when stuff blow up like in OTA,if its doable of course.
zwzsg wrote:How comes this hasn't been MTR'ed already?
What I mean DZHIBRISH is that there have been countless threads on the subject, all ending in fierce debate between the "it looks pretty" proponents and the "it renders Spring unplayble" protesters.
For instance I'm going to say, in an undertone loaded way: There's a reason all TA online players type +noshake at the start of every game....
Posted: 24 Mar 2007, 07:57
by KDR_11k
I think a nice way to do it would be to overlay the backbuffer at ~30% opacity with a random offset and scaling that depends on the shake (kinda like how they do motion blur on consoles).
Posted: 24 Mar 2007, 22:42
by AF
I agree a mixtur of what KDR said and minor shaking would give a much better result, both aesthetically and for the user. The backbuffer overlaying would take the sharpness out of the classic shaking style making it much smoother and make it look much more violent than it actually is. *trails off into rant*
However the doomsayers who think any kind of shaking in spring would be OTA style *omg I cant select my units* is just silly. Modders are intelligent to know that shakes are aesthetic and should never be that great unless it accompanies an explosion that blinds your screen in giant white flashes, rather small shakes when you're zoomed up close to a unit.
Posted: 25 Mar 2007, 01:57
by MadRat
Isn't this what the push effect is all about already?
Posted: 25 Mar 2007, 03:14
by zwzsg
I still would look to be tried the idea of making the mouse cursor follow the screenshake, and see if then, does it gives us the pretty of the screenshake without the negative effect of being unable to select units and give orders.
In TA, screen shake, while cursor stay in place. So what's under the cursor change randomly. And so you cant select or give order without risking giving a bogus order.
Posted: 25 Mar 2007, 04:50
by trepan
You can probably write a LuaRules script to create this effect. LuaRules gets
the UnitDestroyed() and UnitDamaged() call-ins for all units, and can use the
GetCameraState() and SetCameraState() call-outs. It would be best to have
the real version coded into the engine (and be optional), but the capability is
there in lua to play with.
Posted: 25 Mar 2007, 04:55
by smoth
IF I CAN HELP IT, there will be no screen shake in gundam
Posted: 25 Mar 2007, 05:03
by Snipawolf
You should put it in when a comm comes crashing to teh ground, thats all though

Posted: 26 Mar 2007, 15:33
by DZHIBRISH
well i think there should be such an option wich u can turn on and off if its possible to make shakes wich wont disturb gameplay like zwzsg suggested.
dont be so egoscentric smoth.maybe there are other people wanting to play gundam and have a shaking effect?cant u be nice?
Posted: 26 Mar 2007, 19:24
by Dragon45
Shakes would be very cool as long as the minimap remained in place. Thgat way you ocvuld still relay orders via minimap.
Posted: 26 Mar 2007, 20:24
by smoth
DZHIBRISH wrote:dont be so egoscentric smoth.maybe there are other people wanting to play gundam and have a shaking effect?cant u be nice?
It is no really something that I want to see. IT also IS my mod.
Posted: 26 Mar 2007, 23:22
by rattle
I'd like it. You know it's optional smoth... there was screen shivering in Dune II as well for the big booms.
Posted: 27 Mar 2007, 07:49
by Forboding Angel
You guys seem to think that shivering would be the violent shake of OTA.
Believe it or not, screenshakes cause one to be more immersed in the game, that said, slight shivers (I'm talking less than a 5 pixel jiggle here) on occasiaon can really make a game come alive. The stipulation would be that it needs to at no time affect/effect your ability to play the game.
Posted: 27 Mar 2007, 08:00
by Ling_Lover
couldn't you just have a user-set modifier amount that is modifying a mod-set screen shake amount?
with fall-off over distance of course :)
Re: shivering effect
Posted: 29 Mar 2007, 02:03
by bwansy
EDIT:
Warning!!
This post contains sarcastic material.
Sarcasmn may induce severe depression or
general psychological grievances, if not handled properly.
For further information ask your psychologist of trust.
DO NOT EAT!
DZHIBRISH wrote:I'd like to see a shivering effect when something blows up like it was in OTA.
Shiver?
I don't see how the units would feel fear or cold when they see their friends being blown up.
Posted: 29 Mar 2007, 08:29
by smoth
he means screen shake... and I am still with the -1 on this... this is not a fps so I do not want my screen shaking.
Posted: 29 Mar 2007, 09:44
by KDR_11k
Even in an FPS I don't want my screen shaking. Shake would work for cutscenes or other parts that don't need interaction but in any real game you have no time to watch the pretty nuke.
Posted: 29 Mar 2007, 12:01
by rattle
Then what do you play the game for...
Posted: 29 Mar 2007, 16:55
by KDR_11k
For the challenge!