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Music

Posted: 23 Mar 2007, 20:46
by GusBus
some music would keep the game going (when you hear nothing, its kinda boring)
it would also keep new people in the game and not end up leaving
i dont know i guess i just dont like all the dullness of hour's spent not hearing anything

of course the music need's to be made by the dev's
there are several tools that can make a tune without breaking any copyright

Posted: 23 Mar 2007, 21:12
by smoth
Your new so before someone tells you.

This is what we call a "MTR" or Monthly topic rotation.

It is a feature request that many users frequently make but has yet to be fullfilled. I do also wish for this feature but it has not been granted yet.

Also, what drives players off is the current desync problem. The developers of spring are working on fixing it as we speak and I am confident that we will see more players stay once that is fixed.

although as always I am going to give this request a +1 because I still want it also :).

Posted: 23 Mar 2007, 21:16
by Pxtl
Ditto. Desync is still the absolute top priority, but I'd love to see music as well - just to let mods totally complete their mood.

Posted: 23 Mar 2007, 21:24
by GusBus
well of course, i hate the desync.
the good thing is that if these post's keep coming ever so once in awhile you might just get what you ask for eventually...

Posted: 23 Mar 2007, 21:29
by rattle
But not every other week...

Posted: 23 Mar 2007, 21:58
by KDR_11k
I'm worried about the bloat in filesize music would introduce to mods...

Posted: 23 Mar 2007, 23:06
by Caradhras
make it optional

Posted: 23 Mar 2007, 23:13
by Guessmyname
We modders can include it in an optional d/l (a mutator type thing)

Posted: 24 Mar 2007, 03:09
by zwzsg
-1

I run winamp in the background thank you.

Posted: 24 Mar 2007, 08:29
by yuritch
If the music is made as a mutator, that will create some problems. For example, let's say some mod has version A (w/o music) and a mutator A-mus (with music), everything else in both versions is the same. Then games A vs A and A-mus vs A-mus are possible, but A vs A-mus is not (mods are considered different), so in the end either everybody has to download the music version or everybody must play with no music (like now). Not much optional choices.

Posted: 24 Mar 2007, 08:35
by SinbadEV
that depends on how it's implimented... if Spring was told to ignore missing MP3 files or something it would be fine... meanwhile I had a great idea... or half an idea... anybody can tell me if/how to get lua to display a mini-web-browser or otherwise communicate with a web server?

Posted: 24 Mar 2007, 08:59
by KDR_11k
It wouldn't be using MP3 either way because that format is patented and Spring wouldn't be legal in the US if it could decode it (you have to pay royalties I think).

Posted: 24 Mar 2007, 11:48
by Zpock
Just include the music + playlist in the mod as a separate download for use with music player of choice?

Posted: 24 Mar 2007, 15:40
by ZellSF
-1

I run winamp in the background thank you.
Which has its obvious issues. Two volume controls to worry about as opposed to one. No way to make it change according to situations. If you want to make any modifications to the playlist, you'd have to set hotkeys or alt-tab (which can cause problems). Having to set up the media player before starting the game and after exiting it.
Also, what drives players off is the current desync problem. The developers of spring are working on fixing it
Uh, I thought they were working on resyncing, which is a different thing than fixing desyncing :P

Posted: 24 Mar 2007, 17:13
by Caradhras
btw winamp uses to much ressources -> phail for non-highend comps.

Yes, there are thin players, but as ZellSF already mentioned, uncomfortable to use.

And in addition, lua ist the perfect tool, to manage the player, which could use the open format ogg (which already was mentioned 58684385 times yet)

Posted: 24 Mar 2007, 17:54
by Zpock
And an integrated lua (scripting) player wouldn't lag your comp to deathl?

Posted: 24 Mar 2007, 19:29
by Caradhras
no, didnt think of a player, written in lua, just with an interface that can be accessed through lua.

Posted: 24 Mar 2007, 19:32
by rattle
Caradhras wrote:btw winamp uses to much ressources -> phail for non-highend comps.
Winamp eats your ram, the older versions up to 2.92 (?) or something don't, though. Volume control is a minor issue, I think most players have globally available hotkeys (winamp does with a plugin or out of the box, dunno). Ingame music support would be nice none the less.

Posted: 24 Mar 2007, 19:51
by ZellSF
rattle wrote:
Caradhras wrote:btw winamp uses to much ressources -> phail for non-highend comps.
Winamp eats your ram, the older versions up to 2.92 (?) or something don't, though. Volume control is a minor issue, I think most players have globally available hotkeys (winamp does with a plugin or out of the box, dunno). Ingame music support would be nice none the less.
My issue wasn't with lack of volume control at all, but with separated volume control.

In other words, an issue Winamp has no way to fix.

Posted: 24 Mar 2007, 20:42
by imbaczek
Caradhras wrote:btw winamp uses to much ressources -> phail for non-highend comps.
foobar2000