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Which is the best mod
Posted: 14 Mar 2007, 07:29
by Robado
What is the best mod
Someone in the lobby told me to download Expand And Exterminate but i dont like it there arent many games and its not very strategic...
Posted: 14 Mar 2007, 07:46
by Forboding Angel
Wow, are you trying to get flamed?
TA is TACTICS based.
EE is STRATEGY based.
Don't even bother to mention Gundam. Ungh, There is definately madness in your sparta.
Way to be an ahole.
Lock this thread, Burn it, and kick the OP in the manboobs.
Posted: 14 Mar 2007, 07:48
by KDR_11k
I agree, this is severe flamebait. "which is the best mod? BTW I don't like non-TA mods yso you can't vote on them!"
Posted: 14 Mar 2007, 07:50
by Lolsquad_Steven
Forboding Angel wrote:Wow, are you trying to get flamed?
TA is TACTICS based.
EE is STRATEGY based.
Don't even bother to mention Gundam. Ungh, There is definately madness in your sparta.
Way to be an ahole.
Lock this thread, Burn it, and kick the OP in the manboobs.
Can you explain to me how ee is strategy based and ta is tactics based.
Posted: 14 Mar 2007, 07:50
by Neddie
Sorry man, you're bring rather insulting, whether you intend to be or not.
I've rather found that all the mods require slightly different methods of play, hence why I excel at none of them as I play all of them. I'll just point out a few front-runners here...
E&E: Micromanagement, with the exception of the Flamer units, is unnecessary. You manage groups, and overhead strategy does take precedence. The economy is expansion based, and individual units are generally insignificant. Strategic, Expansionist.
Gundam: Gundam mixes extremely powerful yet vulnerable individual units which require micromanagement with specialized groups that require tactical use. Success is decided by the efficent use of both elements together, requiring a dual mentality of play. The economy is simplified and not expansion based, mainly to encourage logical bases which remain vulnerable despite any attempt to porc due to the unit balancing. Tactical (Micromanagement), Reserved.
SWS: Star Wars is fairly tactical and wave-based. You have a wide selection of individually insignificant units, but mixed groups are superior. The economy is generalized, allowing for expansion and the construction of defended bases in equal parts. Tactical, Mixed.
BA: Balanced Annihilation is a group intensive mod which does not favour mixed groups very much. Think about it... Flash spam, Insitigator spam, Skimmer spam, Hawk spam, Brawler spam... you can often win through concentration of investment. The economy is generalized, allowing for the construction of defended bases and expansion on the other hand, however, the power and prevalence of defensive structures makes a defensive game with some groups of units to support quite simple. Limited Tactical, Mixed Favouring Reserved.
XTA: This mod has many of the same failings of Balanced Annihilation, but the players are more pretenious about it. See Macintosh vs. Dell laptop fires. Play is slower, which encourages some additional micromanagement as you sometimes only have one unit to manage. The economy is generalized, allowing for the construction of defended bases and expansion on the other hand, however, the power and prevalence of defensive structures makes a defensive game with some groups of units to support quite simple. Limited Tactical, Mixed Favouring Reserved.
FF: Final Frontier is a testament to looking at economic issues the wrong way. You need an immense economy to support any level of unit production, and many units are irrelevant to play among players who do metagame calculations and break down the efficency. Rock/Paper/Scissors balance coupled with economic inconsistency encourages careful use of rather small and expensive groups. The economy encourages porcing on one hand, but the speed of play would be far too slow for even the most hardcore to tolerate in such a case. Limited Tactical, Reserved.
1944: A budding mod, this is one of my favourites. It requires tactical management of groups in the greater scheme, coupled with an expansion economy and the feeling of universal vulnerability. Individual units are specialized, but you need to keep your mind focused on the greater campaign. Strategic, Expansionist.
Just to give you some background, most of my play experience is concentrated in Balanced Annihilation. Gundam and Expand & Exterminate come next in the hierarchy, followed by XTA, Final Frontier, 1944 and Star Wars in that order. Virtually all other mods come after in terms of play frequency.
Posted: 14 Mar 2007, 07:55
by Forboding Angel
Posted: 14 Mar 2007, 07:57
by Robado
i dont know why you're posting screenshots, what do graphics have to do with anything
Posted: 14 Mar 2007, 07:57
by smoth
Posted: 14 Mar 2007, 07:58
by smoth
Robado
Those are shots from a mod you probably have not played... one of MANY great mods in this community.
Posted: 14 Mar 2007, 07:59
by Robado
So instead of posting anything for why you like whatever mod you are defending you post screen shots and then just start spamming
mature

Posted: 14 Mar 2007, 07:59
by Neddie
Well, read my post, then.
Posted: 14 Mar 2007, 08:01
by smoth
:) I am showing you what you are discounting... this is only one of MANY mods that you COMPLETELY ignore..
the shots are VERY RELEVANT because you seem to have only played TA based mods. These threads are always started by someone who will not honestly try other mods. I AM MAKING YOU AT LEAST LOOK AT ONE!
Posted: 14 Mar 2007, 08:02
by Nixa
wow, some people really have no time on there hands
btw, i know its not fair on u modders but the spring community isnt big enuff for more than one or two mods even tho most of them are really good. Its the same with any modded game, theres the majority that plays one mod, and then the small minority that play the remaining mods.
... and this will never change :\
Posted: 14 Mar 2007, 08:03
by Neddie
Nixa wrote:wow, some people really have no time on there hands
btw, i know its not fair on u modders but the spring community isnt big enuff for more than one or two mods even tho most of them are really good. Its the same with any modded game, theres the majority that plays one mod, and then the small minority that play the remaining mods.
... and this will never change :\
Ah, Nixa, ye of little faith. I will make it change.
Posted: 14 Mar 2007, 08:06
by Nixa
Oh i have faith, just not in people that whine about this stuff.
Hell neddie this isnt even positive reinforcement, its just spam ur mod here!
Posted: 14 Mar 2007, 08:10
by smoth
1944, gundam, EE and even FF do get games from time to time.
I am not whining... that is really anoying when hobbits complain about me whining when I wasn't. This thread is a lock waiting to happen and I wanted to get a lol out of it while I get to show some cool shots. It is ok, you might not get the humour of it but I lol just the same.
Posted: 14 Mar 2007, 08:17
by Nixa
I host 1944 games all the time, and usually get some players.
Not a fan of EE, play FF rarely and gundam isnt my type either
Still every forum i read is a flamewar about how people should try more mods, I have, and i have my preferences ^.^
Posted: 14 Mar 2007, 08:24
by smoth
It is not a problem, I am fine with people not liking gundam. I just like to show it off and I had all these cool shots lying around in a big pile doing nothing.
Posted: 14 Mar 2007, 09:01
by tombom
This thread is awesome for a number of reasons.
1) It's a repeat of a recent thread
2) It doesn't contain a ton of mods
3) There's no other
4) It was written like a troll
5) He included TA OVERKILL. Seriously. Ta overkill. Has anybody even played that? I think it's called TA Overloaded anyway.