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Project Spring roadmap

Posted: 03 Mar 2007, 20:34
by WhiteBarsik
I can take an interest in the further plans for the project?

Posted: 03 Mar 2007, 20:35
by Neddie
I believe so. We shall wait on the input of the developers.

Posted: 03 Mar 2007, 21:44
by Tobi
I am working on:
1) Network code rewrite
2) Implementing resync

(1 is because of 2, I got too irritated by the way everything is cramped in one class)

After that it's 0.75 time and I have no clue what I will do next.

We dont really have a longer term roadmap I think.

Posted: 03 Mar 2007, 21:52
by Cabbage
3. an in lobby system to let people send cabbage all their money?

Posted: 03 Mar 2007, 22:53
by Tobi
4. revert the modifications cabbage made

Posted: 04 Mar 2007, 04:53
by j5mello
Tobi wrote:4. change the modifications cabbage made to send money to the devs
fixed :P

Posted: 04 Mar 2007, 04:57
by smoth
5. find a way to feed smoth's gundam addiction?

Posted: 04 Mar 2007, 05:11
by Zoombie
6. Add mellee that's not a botchy hack job
7. Teach Zoombie how to make good mods
8. Have Zoombie make a good mod.

But I doubt 7 or 8 will ever be done, ever.

Posted: 04 Mar 2007, 16:00
by WhiteBarsik
There can be you all this issue as the separate official document?

Posted: 04 Mar 2007, 16:13
by BlackLiger
The Spring Project roadmap is much like the Middle East Peace Roadmap. Absolutely useless, since it changes every time you open it...

Posted: 04 Mar 2007, 16:18
by trepan
I'm almost finished LuaCob / LuaGaia / LuaRules synchronous scripting.
With OSRTS / CommandEngine being developed as the "next gen Spring",
I'm undecided as to how much more I want to contribute to Spring after my
next big commit.

Posted: 04 Mar 2007, 16:41
by manored
9. Turn spring in the ultimate rts engine for the rest of space and time. :P

Posted: 04 Mar 2007, 16:59
by pintle
manored wrote:9. Maintain spring's position as the ultimate rts engine for the rest of space and time. :P
fixed

Posted: 04 Mar 2007, 19:11
by PicassoCT
Just look into the Feature Request Board... and read all the Threads... if you read them through to the very end - you get a free Pack of Lithium. Have fun ! ;)

Posted: 04 Mar 2007, 20:02
by WhiteBarsik
BlackLiger wrote:The Spring Project roadmap is much like the Middle East Peace Roadmap. Absolutely useless, since it changes every time you open it...
Oh no. Same open project named Xaraya have to no lot of developers and it have a enough determined roadmap. In my opinion without it you it is simple team developers working above the uncertain project. And it is not connected at all that is the project open or completely closed/commercial. Please do not take offence at my reasonings

Posted: 04 Mar 2007, 21:11
by manored
They dont really need to think what the step 2 will be before finishing the step 1, just from a ultimate goal (something to give the steps in the direction from)

Posted: 05 Mar 2007, 01:55
by FLOZi
My own relatively minor plans:

1. Fix s3o cloaking bug
2. Add an initialStockpile tag of somekind for guessmyname (redundant due to LUA?)
3. Add a whole slew of new get/set COB commands, so long as they are as simple as they look (semi redundant due to LUA?)
4. look into teamcolour issues for features and weapons
5. Enable colormap for 'cannon' type weapons.

Posted: 05 Mar 2007, 06:03
by Forboding Angel
flozi, you forgot #6

6. Figure out how to allow features to run bos/cob scripts...

:P

Posted: 05 Mar 2007, 10:26
by FLOZi
Forboding Angel wrote:flozi, you forgot #6

6. Figure out how to allow features to run bos/cob scripts...

:P
Use the new LUA / gaia stuff? :P

edit: And that's not minor!

Posted: 05 Mar 2007, 10:47
by trepan
"Features" don't have COB scripts. The quickest way to get
that feature would be to use units as features. To make the
units behave more like features, you'd want them to not be
displayed on the minimap (just setting them to stealth won't
be enough if they are in los). You'd also want to make them
unselectable. On the upside, they would work as ghosted
buildings :-)