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sharring of map resources

Posted: 03 Mar 2007, 19:56
by Dead.Rabit
hello

im in the process of building a wiki page for the uploading and sharing of map resources.

i thought this was neccesary for several reasons

anyway, im afraid i cant upload my stuff at the moment because im using the wrong computer but heres the link
wiki

if you need to upload images
photobucket

or any other kinds of files not supported by; or too large for photobucket
host-a.net

also i believe that you can upload files direct to the wiki, but if avoidable im told you should upload to other sites to take strain off of the server

i welcome all contributions and critique and if the consensus is against me ill happily take down the whole thing

hope someone likes it
D.R

Posted: 03 Mar 2007, 20:58
by LOrDo
Wouldn't that take up a HUGE amount of space? Texturemaps alone are hundreds of mb.

Posted: 03 Mar 2007, 22:20
by manored
LOrDo wrote:Wouldn't that take up a HUGE amount of space? Texturemaps alone are hundreds of mb.
Texture maps are actual the only things that occup real space... :P

Posted: 03 Mar 2007, 23:16
by Dead.Rabit
i wasnt expecting people to upload entire texture maps.

texture maps are only huge because theyre saved as bmp's which is a raw image file. saveing it as a compressed image file (like jpg) its much much smaller.
my current map goes from 1.27GB .bmp to 30MB jpg

i was expecting people more to upload the parts that make a texture map. L3DT users can upload different climates for like a desert map that they did

or say you did a snow map and you edited the geovent file.

or made a seamless tile

or a feature pack containing some rocks

D.R

Posted: 04 Mar 2007, 03:13
by smoth
manored wrote:
LOrDo wrote:Wouldn't that take up a HUGE amount of space? Texturemaps alone are hundreds of mb.
Texture maps are actual the only things that occup real space... :P
Ok, so a heightfeild is nothing? or a feature/metal map?

when we get sm3 we will also have several other greyscale images to contend with.

Posted: 04 Mar 2007, 03:28
by manored
smoth wrote:
manored wrote:
LOrDo wrote:Wouldn't that take up a HUGE amount of space? Texturemaps alone are hundreds of mb.
Texture maps are actual the only things that occup real space... :P
Ok, so a heightfeild is nothing? or a feature/metal map?

when we get sm3 we will also have several other greyscale images to contend with.
feature, height and metal maps are 64 times smaller than a texture map, so I guess that if you compare em to it we can say "no". :P

Posted: 04 Mar 2007, 03:33
by smoth
32X32 heightfeild for a sm3 I was playing with is 16 megs

Posted: 04 Mar 2007, 03:41
by manored
You can make maps that big? (considering that the size of sm3 height maps must also be 8 times smaller than the texture map, what i dont know)

Posted: 04 Mar 2007, 03:58
by smoth
definitely
ImageImage

Posted: 04 Mar 2007, 04:09
by mufdvr222
You can 7zip a 768mb bitmap and get a filesize of 1.87mb.

Posted: 04 Mar 2007, 17:58
by manored
smoth wrote:definitely
ImageImage
But then the texture map will be so big that a 32x32 image will be insignificant... :P

Posted: 04 Mar 2007, 23:36
by smoth
That is a SM3. The heightfeild is not 32X32 the MAP is.

Posted: 06 Mar 2007, 21:04
by manored
smoth wrote:That is a SM3. The heightfeild is not 32X32 the MAP is.
Wow... thats a problem :P
I made a little test and I think that the height map + the texture map of a 32x32 map will have around 339MB if saved on JPEG

Posted: 06 Mar 2007, 22:42
by smoth
yep, the reason I put a GAW in those shots is to show how big the map is. That is a unit with a footprint that is 20X the size of a comander from TA.

You may not have played gundam but for that guy to look that small it is huge.

Posted: 07 Mar 2007, 00:15
by manored
So we will probaly need to make it possible to make textures maps & etc with more of one piece each...