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Dune - Water Pumping Station (File Download)

Posted: 01 Mar 2007, 21:26
by PuG
Still work in progress, though my idea of water pumping station to perhaps replace metal mines in Spring. Ive still got some little bits todo and need to touch up some of the textures though do intent to release the files at somepoint for download.

(ignore some of the extreme bumpiness on the texture, was doing a quick bump map and left it turned on for the render.

Regards!

Image



** Update **
The pumping station has now been release and can be downloaded from:

http://www.dark-forge.com/downloads/Spr ... tation.zip

Posted: 01 Mar 2007, 21:29
by FLOZi
do you like ww2 stuff? :(

Posted: 01 Mar 2007, 21:45
by KDR_11k
Is that one of those things Luke was supposed to repair before the Stormtroopers killed his uncle?

Posted: 01 Mar 2007, 21:56
by pintle
so... based off these two beautiful models i would suggest it was high time you teamed up with (at least) rattle and MAEK DUEN SPRING.

It would be win and stuffs

Posted: 01 Mar 2007, 22:15
by manored
Its pretty nice, but it probaly shouldnt look like a krogoth had steped on it twice immediatly after being built... :P

Posted: 01 Mar 2007, 22:31
by KDR_11k
Why not? Arrakis is a VERY hostile environment and will wreck a building in no time. Though I think there's no water to pump up on Arrakis (it's specifically mentioned in the book), that's what the wind traps are for.

Posted: 01 Mar 2007, 22:41
by PuG
Perhaps a little bit to weather beaten - but as KDR_11k said, hostile :) Water Caves? not sure as ive yet to get around to reading the books :( :twisted:

Posted: 01 Mar 2007, 23:28
by KDR_11k
Basically they say that any attempt to drill for water results in the water "retreating", at first there's only a trickle, then there's nothing and it never returns. The only water caves would be the caves the Fremen store their water in, you'd have to deal with desert dwellers declaring jihad on you then.

Posted: 01 Mar 2007, 23:46
by PuG
Ah right, oh well :) perhaps then theirs only a limited water supply at each drill sight before it dwindles & withdraws :)

Right small update:

Image

Posted: 01 Mar 2007, 23:54
by Caradhras
impressive work! :shock:

May I get to know, which program/s you use?

Posted: 01 Mar 2007, 23:55
by Peet
Lightwave, judging by the window capture.

Posted: 01 Mar 2007, 23:55
by manored
KDR_11k wrote:Why not? Arrakis is a VERY hostile environment and will wreck a building in no time. Though I think there's no water to pump up on Arrakis (it's specifically mentioned in the book), that's what the wind traps are for.
Because it makes the building look like it haves 10 years instead of 10 seconds... :P

Posted: 01 Mar 2007, 23:58
by Peet
It looks awesome, leave it at that.

Posted: 02 Mar 2007, 00:03
by manored
P3374H wrote:It looks awesome, leave it at that.
Why to have nice textures and ugly buildings if you can have nice textures and nice buildings? :P

Posted: 02 Mar 2007, 01:54
by Snipawolf
That is a nice building... >.>

What resolution is your texture? 512x512 is normally too small for me to make complex stuff (I only use 600-1000 polies on each of my things too!)

Posted: 02 Mar 2007, 07:56
by KDR_11k
manored wrote:
KDR_11k wrote:Why not? Arrakis is a VERY hostile environment and will wreck a building in no time. Though I think there's no water to pump up on Arrakis (it's specifically mentioned in the book), that's what the wind traps are for.
Because it makes the building look like it haves 10 years instead of 10 seconds... :P
Such comparions fail when you consider that they don't have magical nanolathes on Arrakis and can't just spray a new building in two minutes.

Posted: 02 Mar 2007, 08:29
by Forboding Angel
Pug, you ever considered joining a mod team? 8)

Posted: 02 Mar 2007, 08:33
by Zoombie
Dude, Manrod, the sandstorms of Arrakis can STRIP the fleash from your BONES in a matter of seconds.

And the building loots friggen awsome. Can I suck out your brains, PuG? I got some great ideas for a mod.

Posted: 02 Mar 2007, 09:26
by PuG
Thanks for the comments.

To be honest im too unreliable to join a team as I have other contract work on the go - and at the moment only doing something like this when I have a spare hour.

512 x 512 Res Texture
522 Tripled Polygons

What would be nice is to apply Springs water shader to the pools :)

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Will release the object and texture files at somepoint today - though ive aimed it at Dune with some minor surface adjustments (such as the water tanks) im sure it can be used for other mods.

Posted: 02 Mar 2007, 10:06
by KDR_11k
Wait, that's supposed to be exposed water? I don't know about you but when I'm so worried about evaporation that I wear a suit to prevent it and make my rooms airtight to prevent moisture from escaping I wouldn't leave my water tanks open.