MinimumCollisionSize
Posted: 27 Feb 2007, 18:39
Proposed: A tag that defines the minimum size of an object a unit or projectile can collide with. Projectiles that collide with something smaller than that do their damage to it but travel on as if they were noexplode=1. The idea is that large units that tower over small ones could just walk over them (without damaging them, if the mod author wants crushing damage he'll have to script that) for easier navigation and big projectiles (especially huge beams) would just swallow small units in their path while being stopped by anything large.
Think e.g. beam cannons in animes (or Freespace 2) vaporizing a small fighter that's between them and the capital ship that's targeted.
For units an example would be the Titan in CvC that hovers above the ground and could safely fly over a bunch of drones. I think some Supcom experimentals are also capable of walking over units.
Think e.g. beam cannons in animes (or Freespace 2) vaporizing a small fighter that's between them and the capital ship that's targeted.
For units an example would be the Titan in CvC that hovers above the ground and could safely fly over a bunch of drones. I think some Supcom experimentals are also capable of walking over units.