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Repairing units which are taking damage
Posted: 26 Feb 2007, 20:10
by RogerN
Others may disagree with me on this one, but I thought I'd throw it out there anyway. I think it would be beneficial to gameplay if units couldn't be repaired for one or two seconds after being damaged. This would also apply to units/structures under construction.
I don't like how a couple of repair units (especially nanotowers with their large range) can keep defensive structures from being destroyed even while being constantly pelted with enemy fire. It just seems... wrong to me. If anything, the game should favor the attacking player rather than the defending player.
Posted: 26 Feb 2007, 21:23
by 1v0ry_k1ng
yes but you can also repair your units as they take damage, just bind a hotkey to selecting on screen units with less than half health, move them all out the battle and repair them.
Posted: 26 Feb 2007, 21:28
by LordMatt
This is a horrible idea -1
Posted: 26 Feb 2007, 21:38
by RogerN
This is a horrible idea -1
This is a great idea +2!
Bow before my superior counter-argument!
Posted: 26 Feb 2007, 21:47
by PicassoCT
Is there a better Way to keep your Enemy from building Units than having him constantly repairing at highcost some unimportant defencebuilding ?
We should make Builders use more Energy and Metall during repair...
Posted: 26 Feb 2007, 22:09
by KDR_11k
Should be up to the modder to decide whether this makes sense.
Posted: 27 Feb 2007, 12:16
by Ishach
what is love
Posted: 27 Feb 2007, 18:09
by Argh
^^ Wins argument with sheer randomness
Posted: 27 Feb 2007, 22:17
by rattle
*bounces head like the saturday night guys*
Why is an optional feature a horrible idea if it will never be used in BA?
Beat that...
Posted: 28 Feb 2007, 01:08
by manored
Only a fool aims at the defenses! kill the little anoying repairers first!

Posted: 28 Feb 2007, 01:58
by Pxtl
rattle wrote:*bounces head like the saturday night guys*
Why is an optional feature a horrible idea if it will never be used in BA?
Beat that...
have you *seen* the cyclopean horror the tag list is now? The complete and utter unmaintainability? Extraneous features that nobody uses are trouble.
Posted: 28 Feb 2007, 07:59
by KDR_11k
Then ignore them.
Posted: 28 Feb 2007, 18:27
by Peet
rattle wrote:Why is an optional feature a horrible idea if it will never be used in BA?
Beat that...
QFT