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tomahawk

Posted: 26 Feb 2007, 04:15
by Daan
i dont know if this is possible. But i think tomahawks are really cool looking rockes because they go so low above ground.
Image If possibel make something like this.

res

Posted: 26 Feb 2007, 08:21
by bobthedinosaur
they are missiles, not rockets

Posted: 26 Feb 2007, 08:36
by MR.D
Could be easy to do actually, units can have fuel.. and it would act like a plane flying.

Would likely need to be built in a factory to be used properly though.

Posted: 26 Feb 2007, 08:55
by KDR_11k
Um, what for?

Posted: 26 Feb 2007, 12:25
by yuritch
Are camikaze planes even possible in Spring? They weren't possible in OTA engine.
If they are possible, then "proper" cruise missiles (a-la in-flight controllable and counterable with "normal" AA weapons) can be made. Limited fuel will help, too.
Of course, cruise missiles that land on the ground near the factory after being built or turn mid-flight and come back would look a bit silly...

Posted: 26 Feb 2007, 12:32
by KDR_11k
In a worst case scenario you could handle that via script, just detonate the unit once its weapon aims or even better make it hide and destroy itself with no effect while launching a projectile that looks just like it at the target.

Posted: 26 Feb 2007, 17:39
by Fanger
GOD DAMN IT...

Lets think about this...

Tomahawk cruise MISSILES fly low and hug the ground to AVOID RADAR DETECTION, there is nothing mystical special or cool about flying low, it does not grant you +2 to damage rolls or give you extra cool points.. its done simply and specifically to AVOID RADAR DETECTION...


Yes thats right IN REAL LIFE we have radar that can detect Missiles.. WOAH.. I know, and IN REAL LIFE radar is blocked by terrain, and gets obscured working close to the ground... WOAH...


Why cruise missiles are pointless in spring...?

Lets see... shall we:

1. Missiles arent detectable on radar (NOES!)
2. Missiles that arent cruise=1; and vlaunch cant be shot down (NOES!)
3. Only Missiles can shoot down other missiles (NOES!)


Those three things mean that having a tomahawk flying style would be PURELY VISUAL and serve no functional purpose..

and this should be in the request section as a request for a new visual missile flying type..

Posted: 26 Feb 2007, 18:32
by KDR_11k
Unless you turn it into a form of kamikaze plane...

Posted: 26 Feb 2007, 19:16
by Pxtl
KDR_11k wrote:Unless you turn it into a form of kamikaze plane...
I think there've been numerous requests to make kamekaze planes now. Basically that sounds like the only way to do such a unit justice - have a "high altitude plane" that is a conventional missile (which can be shot down) and a "low altitude plane" for cruise missiles (which is invisible to radar).

Of course, I don't think any mods are interested in this feature, so don't expect a patch anytime soon, since modless features are just useless creep.

Still, it would be nice if tags could be made more universal in cases where it would make any kind of sense - fuel work on vehicles, kamikaze for planes, etc.

Posted: 26 Feb 2007, 19:27
by AF
imagine the oddity that would be a tomahawk launching then stopping after giving it a move order. You'd need lua to fix that

Posted: 26 Feb 2007, 19:59
by smoth
Kami kaze god/divine wind

kame kaze would be turtle wind
cami kaze does not compute

please


also as a general announcement on the forum.... ALOT is two words "a LOT"

Sorry, it was bugging me... I think somewhere you guys roused the weaboo in me.

Posted: 26 Feb 2007, 20:47
by Peet
AF wrote:imagine the oddity that would be a tomahawk launching then stopping after giving it a move order. You'd need lua to fix that
Or the fbi magick of brakerate=0.0000001;

sorry smoth

Posted: 26 Feb 2007, 21:28
by Pxtl
I always make that mistake. Dunno where the "e" comes from. My personal pet peeve is loosing the game.

At any rate, many almost-modders have expressed desire for units that use other units as weapons a-la starcraft, this could be considered yet-another-manifestation of that desire.

In short, one of those pseudo-MTR subjects that is way, way down the list of priorities after things like "ending desync/providing resync"

Posted: 26 Feb 2007, 21:37
by Fanger
This thread must be destroyed immediately and any memory of it erased


because I do believe smoth said he might possibly somewhere be a weaboo


such blasphemy cannot be allowed...

if this spreads, we could see a gundam seed mod..

THIS MUST BE STOPPED!

Posted: 26 Feb 2007, 22:10
by KDR_11k
Kamekaze: Getting hit in the head by a turtle that is actually the incarnation of your deity.

Posted: 26 Feb 2007, 22:35
by Pxtl

Posted: 26 Feb 2007, 22:46
by FLOZi
smoth wrote:Kami kaze god/divine wind

kame kaze would be turtle wind
cami kaze does not compute

please


also as a general announcement on the forum.... ALOT is two words "a LOT"

Sorry, it was bugging me... I think somewhere you guys roused the weaboo in me.
Mod-der. Modder.

Not moder! :P

Posted: 26 Feb 2007, 23:16
by VonGratz
yuritch wrote:Are kamikaze planes even possible in Spring? They weren't possible in OTA engine.
They are possible in TA since two/three years old patch (TA4.0) was developed by Prognosis. Ive remember that it included also auto-teletransportation for units, and both worked well.
http://www.fileuniverse.com/?p=show&a=it&id=168

I think that the best possible use for some future Kamikase prog lines in Spring would include more one command for aircraft, a la on/off kamikase mod, for send a plane or, an one way squadron through the map to explode something very valious, or to do something more desesperate and heroic in the heat of a battle :roll: ....of course it will need a micromanagement that not would be interesting in the "heat of a battle".. :wink: :lol:
VonGratz :wink:

Posted: 27 Feb 2007, 04:04
by smoth
FLOZi wrote: Mod-der. Modder.

Not moder! :P
Mod-er.. not mod der.
-er


suffix
Definition:

1. somebody or something that performs or undergoes a particular action
adjuster
fryer

2. somebody connected with, often as an occupation
trucker

3. somebody or something that has a particular characteristic, quality, or form
fore-and-after

4. somebody from a particular place
New Yorker
foreigner

[Partly Old English -ere < Germanic; partly via Anglo-Norman < Latin -arius; partly < Old French -eor (see -or1)]

Posted: 27 Feb 2007, 04:59
by Candleman
Oh snap!
/me snaps