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Making a game
Posted: 24 Feb 2007, 03:39
by rcdraco
I want to make a 3d robot game, but I need a good game maker for it. Game Maker so far is the best I've seen, for free in my case. Any ideas would be nice.
Posted: 24 Feb 2007, 03:43
by AF
how about the spring engine?
Posted: 24 Feb 2007, 03:44
by Peet
It should have 3000 poly cubes and 8-bit pixellated textures.
Posted: 24 Feb 2007, 03:57
by Ishach
oh cool, over the top capitalization and excess punctuation. a recipe for hilarity
About the game
Posted: 24 Feb 2007, 04:01
by rcdraco
1337
Posted: 24 Feb 2007, 04:12
by rcdraco
Microsoft made XNA?? I think it's called sounds neat!!!
Posted: 24 Feb 2007, 06:43
by smoth
rcdraco, you can barely get a spring mod completed and you want to write a game. Dude, talk about wanting to drive a porshe when you are at crawl speed.
Slow down, learn some more and try and finish blue tanks first. You have a ways to grow before you can write a game. I am not trying to be mean or anything. Mods are like games minus the tedius headache crap. Finish a mod first.
Re: 1337
Posted: 24 Feb 2007, 07:41
by KDR_11k
rcdraco wrote:Microsoft made XNA?? I think it's called sounds neat!!!
That's only an improved DirectX. If you couldn't make a game with C++ and Direct X chance is you won't be able to with C# and XNA, either.
Posted: 24 Feb 2007, 17:28
by knorke
Here is a list of some free game makers:
http://spring.clan-sy.com/team.php
Dunno which is best.
Posted: 24 Feb 2007, 18:45
by manored
smoth wrote:rcdraco, you can barely get a spring mod completed and you want to write a game. Dude, talk about wanting to drive a porshe when you are at crawl speed.
Slow down, learn some more and try and finish blue tanks first. You have a ways to grow before you can write a game. I am not trying to be mean or anything. Mods are like games minus the tedius headache crap. Finish a mod first.
In fact games are a lot harder to do than they seen (already tried

). If you cant get a spring mod (that is a lot easier since the engine, that I believe is the harder part, is there) done you will hardly get a 3d game done.
Posted: 24 Feb 2007, 19:46
by 1v0ry_k1ng
I dont like putting a man down but im with smoth on this one
Posted: 24 Feb 2007, 21:09
by knorke
actually its not that hard. look at my game:
what you mean, "it looks like from twenty years go"?
Posted: 24 Feb 2007, 21:11
by rattle
I can't touch this...
Posted: 25 Feb 2007, 00:08
by smoth
1v0ry_k1ng wrote:I dont like putting a man down but im with smoth on this one
I am not trying to put rcdraco down. Making a game is a lot of work and it takes a lot of skill. If one cannot make a mod, then one cannot make a game.
It is like trying to walk when you possess no legs.
Posted: 25 Feb 2007, 08:02
by KDR_11k
knorke wrote:actually its not that hard. look at my game:
what you mean, "it looks like from twenty years go"?
Certainly looks strange. What's it about?
Posted: 25 Feb 2007, 08:16
by LOrDo
Foolish draco. You brought this on yourself by asking for help on the spring forums.
Posted: 25 Feb 2007, 10:19
by Boirunner
Game makers are fine for playing around, but soon you will get to a point where you really need one feature that the game maker doesn't have, and you can't continue the developement. Try either modding a similar game, or learning to program and using an engine like irrlicht or ogre3d. The second choice is, of course, tons and tons of work and impossible alone.
Posted: 25 Feb 2007, 15:06
by manored
Boirunner wrote:Game makers are fine for playing around, but soon you will get to a point where you really need one feature that the game maker doesn't have, and you can't continue the developement. Try either modding a similar game, or learning to program and using an engine like irrlicht or ogre3d. The second choice is, of course, tons and tons of work and impossible alone.
Not impossible, just very hard!

Posted: 25 Feb 2007, 15:07
by knorke
@KDR_11k
The white triangle thingy is your spaceship. You drift around in a colorfull world and try not to hit the walls because then you die.
(The level is bigger than on the picture, it scrolls if you move around)
There is also a serverapplication you can connect to and then you can shot your friends over network but I am still working on this.
So its like Asteroids with multiplayer.
I use c++, SDL for graphics and winsock for the network stuff.
Free c++ IDE and compiler:
http://www.bloodshed.net/devcpp.html
That and some tutorial is all you need but in the beginning it might not be much fun.
Posted: 26 Feb 2007, 00:27
by Ishach
Macromedia Flash is really painless to code for and probably more powerful than game maker.
Look up some tutorials on actionscript
