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M4A4 Sherman

Posted: 16 Feb 2007, 04:52
by SpikedHelmet
Image

Just thought I'd drop this.

Posted: 16 Feb 2007, 06:27
by Quanto042
is this an actual S3O model? or is it a 3ds max model?

Posted: 16 Feb 2007, 08:04
by MR.D
For a spring Model thats pretty hot, whats the Poly count on that?

Posted: 16 Feb 2007, 09:42
by SpikedHelmet
Yes it is an actual S3O model. It is 1149 faces.

Posted: 16 Feb 2007, 09:46
by smoth
:shock: what is the triangle count?

Posted: 16 Feb 2007, 10:07
by SpikedHelmet
1450 tris. Most of it is tris but there are a few square faces...

Image

Ignore the bit of shading corruption near the hull machinegun.

Posted: 16 Feb 2007, 10:15
by smoth
well, it is all tris in spring anyway. Are you doing team color on it?

Posted: 16 Feb 2007, 10:39
by SpikedHelmet
Yes, tehre's a bit of teamcolour on the back of the turret and back of the hull.

Hey Smoth can I ask you for a favor? I need to delete the faces of the front plate, make it one solid piece (or two tris), and then re-import it back into Upspring. I can't do it because my 3d program is archaic and I'd lose all the mapping info, so I need a program like Wings, which I hear you use. I have it but for the life of me I can't figure out how the fuck to do anything with it.

Posted: 16 Feb 2007, 10:44
by smoth
I can take a look at it. Pm a link to me.

Posted: 16 Feb 2007, 11:09
by SpikedHelmet
Actually nevermind, I figured it out myself immediately after I posted that. Well, thanks to Flozi anyway. But thanks for offering anyway!

Image

Finished product!

Posted: 16 Feb 2007, 11:13
by MR.D
One thing that could improve it visually, although slight.
Darken the Well areas where the tracks are. it will give it a bit o contrast and fake shadows = win.

Besides it should be darker on the undercarriage jsut because mud and dirt would be packed under there.

Posted: 16 Feb 2007, 11:22
by smoth
no problem spiked, I try to help where I can.

Posted: 16 Feb 2007, 16:34
by KDR_11k
Could use some dirtying up near the bottom, it probably drove through a few puddles on its way to the front. Could also have some small damage like dents or at least corroded paint, perhaps also some dirt on the top that got blown there by explosions or left by dirty boots.

Posted: 16 Feb 2007, 17:27
by rattle
That's pretty good... you should add some dirt or traces of grass like KDR and other people mentioned.

Posted: 16 Feb 2007, 19:02
by hrmph
Most impressive/realistic-looking tank I've seen in spring. Very nice.

Posted: 16 Feb 2007, 19:25
by Fanger
Only realistic-looking tank I've seen in spring. Very nice.
Fixed..

Posted: 16 Feb 2007, 20:08
by LOrDo
It looks to me like the tread mechinism would crush itself under the weigh of the tank.
But the model itself looks very nice. The texture is actualy "tankish".

Posted: 16 Feb 2007, 20:16
by rattle
On a sidenote, why's the .50 (assuming this is an M2) facing backwards?

Posted: 16 Feb 2007, 20:26
by Aun
rattle wrote:On a sidenote, why's the .50 (assuming this is an M2) facing backwards?
I'd guess at scripting ease.

Posted: 16 Feb 2007, 20:58
by SpikedHelmet
I have no idea. That's just the way they built them. They're anti-aircraft machineguns so I guess they made them to shoot at planes behind them?