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Help me out by modeling simple shapes

Posted: 09 Feb 2007, 21:13
by Boirunner
Hi

As you might know, I'm working on the mod Marble Madness. For it to continue, I'll need the following models. They all need no texture, as I want them to completely be of the team color, and no animations. They are supposed to hover along just over the ground.

Image

The sphere should be about as tall as a normal kbot.

In case you are wondering: the sphere will be the little guy, the pyramid the big guy, the cube the arty guy and the cylinder the worker guy. Those are all the units in the mod at this time.

I have no experience at all in modeling, and have none of the programs required. And I don't even know how long it would take to do this. If it can be done by one of you in twenty minutes or so, I would be very greatful if you could help me out.

I can't really offer anything in return, but of course you'll be credited. And you can tell me some silly stuff to put on the loading screen of the mod
:-)

Posted: 09 Feb 2007, 21:24
by Peet
http://spring.clan-sy.com/wiki/Basic_s3 ... king_guide

Not a skill you will regret attaining.

Posted: 09 Feb 2007, 21:31
by Boirunner
Thanks. I know it's a bit much to ask, but I thought i'd try.

Posted: 09 Feb 2007, 21:39
by OrangeKnight
Its not that your asking a lot, its that your asking or something so simple, you had might as well learn it so you can not only get exactly what you want, but you can easily change it if you have to.

We're helping you help yourself. ;D

Mike

Posted: 09 Feb 2007, 21:47
by TheRegisteredOne
OrangeKnight wrote:Its not that your asking a lot, its that your asking or something so simple, you had might as well learn it so you can not only get exactly what you want, but you can easily change it if you have to.

We're helping you help yourself. ;D

Mike
how does the saying go? "give a man a fire, and he is warm for a day. set a man a fire, and he is warm for the rest of his life" :P

Posted: 09 Feb 2007, 21:50
by OrangeKnight
TheRegisteredOne wrote:how does the saying go? "give a man a fire, and he is warm for a day. set a man a fire, and he is warm for the rest of his life" :P
I think you mean "give a man a fire, and he is warm for a day, teach a man to make a fire and he'll be warm every day"

;D

Mike

Posted: 09 Feb 2007, 22:06
by Boirunner
Thank you for your answers.

I guess I'll check it out. It's just that I'm pretty sure I'll need that fire only once, so if someone made it for me it would be fine. But I understand your point.

Posted: 09 Feb 2007, 22:32
by rattle
http://rattle.from-hell.net/spring/madness.wings
They're no s3os, I know. The objects are fully uv mapped though.

Alright some simple steps on how to do it yourself:

First get wings - it's free - then get upspring.

Once Wings3D is running, setup your workspace to have a geometry window, the geometry graph and the outliner (from the Window menu).

In the Geometry Graph you'll see all four objects. Left and right click on one of the little eye symbols, you'll see what happens. Simply hide all the others you don't want to see because the models are all in the center (to make exporting them easier).

Still in the Geo. Graph, left click on the pyramid symbol left from one pieces name. Now it should be highlighted in red. Now go to "File -> Export Selected -> Wavefront (.obj)". Repeat this until all of the pieces have been exported.
PS: You don't need to keep the .mtl files which are created as well, they aren't used later.

Now work through Das Bruce's tutorial and fire up upspring. You can skip most of the tutorial up to the set the model up in upspring part. Note that upspring recieved some updates lately so some parts (setting up origins especially) are outdated.

Once you are done importing ONE of the .objs in uspring you may resize taht model to your likes (by using the Uniform scale button, for instance). I usually scale all of my models up by 5 times, wings exports are tiny (you can set an export scaler though, forgot about that).

Don't forget about the hitsphere in the model tab. Just hit estimate under the radius option and leave out the other one to determine the model's center point, isn't all that important.

Now to make the sphere as tall as a pewee, extract a PW 3do from XTA/AA/what ever and load it up in upspring.
In the view port right click on the text saying 3D and enable "Draw model radius+height". Now just fill in a value for height and watch the yellow line. You can use this to see how big your sphere is and resize it accordingly until it fits. Just use the same.

At last use "File -> Save as" to save your model as s3o. Upspring is a bit picky about the filename so append .s3o to the end.

Now for the textures, if you want them all solid team colour simply create a 1x1 pixel png graphic with an alpha channel. The alpha should be 255 white, RGB simply black. Dunno if 1x1 px textures work but you won't need more anyway. The models are uvmapped though if you want to skin them later.

Hope that's of any help to get you started. Even if you don't know your way around modeling, you should get familiar with upspring anyway.

Posted: 09 Feb 2007, 22:45
by Boirunner
Wow! Thank you for your awesome post, rattle! I will check that out in the next few days. I appreciate you taking time to write that very much.

Posted: 09 Feb 2007, 22:50
by rattle
Might be a bit rushed or confusing but it should get you started. Most of it is just learning by doing.

Posted: 09 Feb 2007, 23:04
by Boirunner
Wait. I just realized what you are linking to in your first link. Thanks for modeling the objects. You even named them after my units! SWEET!

Posted: 09 Feb 2007, 23:07
by rattle
Yeah, they even got their own materials and (128x128) sketch textures assigned to them, all properly named. Thought I'd provide a clean project file at least.

Posted: 10 Feb 2007, 01:16
by LOrDo
Also, if you don't like Wings for whatever reason (never actually tried it) Blender is a free open-source 3Dmodeler, that can be another option for you.

Posted: 10 Feb 2007, 17:03
by rattle
Blender is way more advanced than wings but the user interface is a bit confusing sometimes.

http://blender.org
http://en.wikibooks.org/wiki/Blender_3D:_Noob_to_Pro

To get your started, if you are interested.