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Upspring != win...
Posted: 04 Feb 2007, 00:24
by Guessmyname
How do I flip the UV coordinates on an s3o model?
I'm following this tutorial:
http://spring.clan-sy.com/wiki/Basic_s3 ... king_guide
Posted: 04 Feb 2007, 00:44
by Peet
Texture Mapping > Show UV Mapping
Edit > Flip UVs
Posted: 04 Feb 2007, 01:25
by Guessmyname
Thanks muchly!
Posted: 04 Feb 2007, 01:42
by Guessmyname
Gah! What the hell?
I open the (newly moved) file in Upspring and get this!
Everything's been randomly rotated for no reason!
NOTE: I've tried to realign the body and the head. Nigh friggin' impossible
Gah!
Posted: 04 Feb 2007, 07:37
by Argh
Send me the original files and the S3O, I can take a look.
Posted: 04 Feb 2007, 08:05
by rattle
GMN: There's a DDS plugin available for both GIMP and Photoshop, I can only recommend it. You don't have to flip UVs in upspring when using the DDS format. Also the textures are precompressed and generally smaller than targas or what ever format you use.
About the rotated pieces: Strange, never happened to me. I suggest setting it up from scratch again and just copy paste the origin locations. It's probably faster than fixing.
Posted: 04 Feb 2007, 10:20
by Guessmyname
I've just rebuilt it instead
Posted: 04 Feb 2007, 13:19
by Guessmyname
Hmm. I appear to have messed it up a bit.
EDIT: It also fails to load the .dds files when I load up the model in Upspring. This is probably what's caused this, but how do I tell it where to look for the textures?
EDIT2: Fixed the textures directory, but the above problem persists
EDIT: Switched to tga format. Is working!
(Bizarrely, if the textures are flipped the wrong way up in Upspring, they appear the right way up ingame, and vice versa)