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Configure AI's for any mod
Posted: 02 Feb 2007, 18:55
by diggz2k
How do you do it? I want to play final frontier against an ai. How do you make a config file? How easy is it for mods to distribute these with their mods? Sticky maybe?
Posted: 02 Feb 2007, 21:36
by Kloot
Not all AI's can be configured, but of those that are configurable (NTAI, TSI and AAI) both AAI and NTAI support FF. NTAI and TSI are in limbo however, so AAI is your only choice for now.
(RAI can also play FF, but there's no version for 0.74b3)
Posted: 02 Feb 2007, 21:47
by diggz2k
Mine keeps puting out a log
AAI 0.761 running mod FF 1.2 S.sdz
Mod config file AI\AAI\cfg\mod\FF 1.2 S.cfg not found
How can I fix this?
It looks like it supports older versions of FF though
Posted: 02 Feb 2007, 21:51
by Kloot
Copy one of the older FF***.cfg files (in AAI/cfg/mod) to "FF 1.2 S.cfg", that should be enough if the mod hasn't changed significantly since the last supported version.
Posted: 02 Feb 2007, 23:13
by AF
AAI and TSI arent considerable as configurable AIs. AAI configs for example could be autogenerated from data the engine already provides AIs.
The only AIs I deem as 'configurable AI' where JCAI OTAI CSAI and NTai.
Woo
Posted: 06 Feb 2007, 01:48
by QMan
QAI should work with just about any mod, though the difficulty of the AI needs to be increased a bit. :)
Re: Woo
Posted: 22 Mar 2007, 17:30
by pktm
[quote="QMan"]QAI should work with just about any mod, though the difficulty of the AI needs to be increased a bit. :)[/quote]
Maybe you release some different AIs? like the very easy one that is out now, a medium and a really hard one? :-)
Unfortunately, I don't know if there is any psiibility to set the dificulty of the AIs.