UV mapping and Spring
Posted: 01 Feb 2007, 21:39
Not a tutorial but a reminder:
When you're creating the sketch texture, keep in mind that your texture has to cover the UVed area extended by at least one pixel. This applies especially to wings. If you don't do that, i.e. when you have a white or black background, you'll have nasty black or white outlines.
I've seen that happen in Spring44 on the pole of the flags (mex), might be intended though.
This wasn't mentioned anywhere IIRC, so I thought I'd bring it up.
When you're creating the sketch texture, keep in mind that your texture has to cover the UVed area extended by at least one pixel. This applies especially to wings. If you don't do that, i.e. when you have a white or black background, you'll have nasty black or white outlines.
I've seen that happen in Spring44 on the pole of the flags (mex), might be intended though.
This wasn't mentioned anywhere IIRC, so I thought I'd bring it up.