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.:New Maps:. EE-Waterways.sd7 and BA-Waterways.sd7
Posted: 01 Feb 2007, 07:41
by Forboding Angel
Posted: 01 Feb 2007, 09:56
by Foxomaniac
Epic winrar.
Slightly different than what I had in mind but really close.
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Posted: 01 Feb 2007, 14:30
by Goolash_
Looks really good FA, I think i like the version with the blue water more. Which one is the BA version and which one is the EE version and what's the difference?
For the part in the middle - did you use 2 different climates in l3dt?
Are there metal patches on this map or only tiberium?
I think a version with metal patches will be appreciated (at least by me

).
Posted: 01 Feb 2007, 14:32
by Foxomaniac
BA version = blue water, traditional TA resourcing system (metal patches) with some tiberium here and here).
EE version = purple water, focus on tiberium rather then on metal extractors.
That is all.
Helps to play teh map before you post

.
Posted: 01 Feb 2007, 14:38
by Goolash_
Helps to know what map i'm playing before i play it...
Besides - do you really think i can get a game now going of a new map? that can only be done in the peak hours. if you want to play in these hours better be ready for yet another game of supcom, sm or altored. I'm probably exagarating(spelling?) but you know what i mean.
Posted: 01 Feb 2007, 18:13
by Foxomaniac
After some more playtesting :
1. Remove/Nerf tiberium and add more metal spots.
2. Relocate 3 geos in middle so that each geo is on top of a hill *psst, behemoth time*.
3. Bridges/Crossing points that are close to each other and are in one direction should be MERGED into one big crossing point, if it's 1 crossing point already - widen up the crossing point, perhaps clean up a few crossing points if needed - i'll work on a far cleaner and simpler design one day when im in the mood

.
4. Perhaps boost wind a bit.
Posted: 01 Feb 2007, 18:50
by rattle
Your barren maps always remind me of Dark Reign's barren tileset (if anyone remembers that game)... looks good as usual, can't say much about gameplay, though.