AA bugs - Commander #10053r requests tac nuke upgrades
Posted: 02 May 2005, 20:19
Cadyr, I'm loving AA. There are a couple problems, though. One of the most annoying and brokenness of them is core nuke launcher. The thing @W#$'ing spawns the nuke inside the model, so collision detection goes off and I end up nuking myself. This was especially bad as I was testing to see if I could overload the nuke defense the way you could in OTA, and 9 nukes went off at once.
Another issue is the moho exploiter. It doesn't freaking turn off when it is attacked and go into badass mode by itself. I lost a game because I usually rely heavily on them to prevent rushes. I tried to drive the thing, but it was still "on", so I didn't have any weapons, and my armor hadn't extruded, and I got picked off by like 3 flashes and lost the game. Needless to say I was very unhappy.
Way to make the best mod ever, though. I got about 8 people to install it last night. We WILL make AA the standard mod.
Another issue is the moho exploiter. It doesn't freaking turn off when it is attacked and go into badass mode by itself. I lost a game because I usually rely heavily on them to prevent rushes. I tried to drive the thing, but it was still "on", so I didn't have any weapons, and my armor hadn't extruded, and I got picked off by like 3 flashes and lost the game. Needless to say I was very unhappy.
Way to make the best mod ever, though. I got about 8 people to install it last night. We WILL make AA the standard mod.