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Where are all the SM3 maps?

Posted: 31 Jan 2007, 18:37
by submarine
Are there any playable sm3 maps? i dont know much about the different map formats, i just remeber some annoucements and and screenshots a few months ago.

i found an archive containing a metal map and a beach map, but the lobby client complains about a bed file checksum (downlaoding again didnt help)

Posted: 31 Jan 2007, 19:05
by smoth
they are not really ready imo. the normal maps function more as specular maps, they run slowly etc.

Posted: 31 Jan 2007, 19:17
by Quanto042
I've been working on a few for the last few months. The methods are really very clunky and the format isn't exactly as awesome as it was originally hailed to be. It does look pretty when u get it to work right.

For me the problem is in creating blendmaps that look exactly the way that i want them to. At the moment though, that just isn't happening.

The other problem i have with the shader tech is that it tends to make the maps look like they are made of plastic. At one point i removed a bumpmap for the grass and instead of simply not being shaded like i hoped, it instead made the grass even glossier than it needed to be. Kinda dumb in my opinion.

Posted: 31 Jan 2007, 22:57
by bamb
couldn't you try the blendmaps things quickly in photoshop / gimp with two (or more) layers?

Posted: 01 Feb 2007, 00:25
by AF
There's very little in the means of documentation outside the core tags needed to make a very basic SM3 map.

And all the ease and usabiltiy is undone once you try to use features. Features should be done OTA style rather than SM2 style with a compiled file.

Posted: 01 Feb 2007, 03:21
by mufdvr222
L3dt can output a set of blend maps.

Posted: 01 Feb 2007, 06:37
by Quanto042
mufdvr222 wrote:L3dt can output a set of blend maps.
It can, but not with the level of detail i'm looking for unfortunately.

Posted: 01 Feb 2007, 07:47
by smoth
For example:
Image

(quick and dirty)Sm3 with only 3 layers:
Image

Runs at 20 fps on the high side of things.

Oh and how do I get water?

Posted: 01 Feb 2007, 12:49
by mufdvr222
Use the "HeightOffset" tag, example below.


[TERRAIN]
{
HeightScale=450.0;
HeightOffset=-70.0;
Heightmap=Maps/seatextures/height.png;



With regard to blendmaps, its worth buying a license for l3dt pro, which allows you to specify whatever resolution you want.

Posted: 01 Feb 2007, 18:51
by Quanto042
Muf, what are you doing to get your attributes map. Are you using L3DT 2.3 or 2.4


Right now i'm still using 2.3 and it won't let me export my atributes map as anything other than a screenshot. Will 2.4 allow me to export my attributes map as a full resolution image???

Posted: 01 Feb 2007, 20:40
by smoth
Depending on angle, reflections go on or off:
http://cs.selu.edu/~ssmith/spring/wipma ... een215.jpg
http://cs.selu.edu/~ssmith/spring/wipma ... een216.jpg

Then I pan down and it starts clipping:
http://cs.selu.edu/~ssmith/spring/wipma ... een217.jpg

with shadows this map runs ~7-12 fps without it shadows runs 13-20 fps. *sighs* I will have to wait longer.

Posted: 02 Feb 2007, 00:16
by mufdvr222
Quanto042 wrote:Muf, what are you doing to get your attributes map. Are you using L3DT 2.3 or 2.4


Right now i'm still using 2.3 and it won't let me export my atributes map as anything other than a screenshot. Will 2.4 allow me to export my attributes map as a full resolution image???
I purchased a license for 2.4pro just last week,, it lets you specify whatever resolution you want.
Image

In 2.4 (demo version or earlier pro versions) you cannot specify the resolution of the blendmaps, they will be exported at the same resolution as the design map.

Posted: 02 Feb 2007, 08:14
by AF
Terrain isnt joined up properly. If you build something that needs the terrain to be flattened then look at the terain from the side itll have a long hole where the terrains been torn apart.

Posted: 02 Feb 2007, 18:26
by hunterw
what kind of FPS do SM3 maps produce if there's only two layers? or hell, one?

Posted: 02 Feb 2007, 22:47
by Argh
I get better FPS on SM3 maps than on SMD. I have a better video card than most people, though...

Posted: 02 Feb 2007, 23:27
by LordMatt
Argh have you noticed a drop in FPS with this latest version? All of a sudden my game has slowed to 10-15 fps on water maps with a lot of units, when it used to stay in the 30s.

Posted: 03 Feb 2007, 02:33
by mufdvr222
hunterw wrote:what kind of FPS do SM3 maps produce if there's only two layers? or hell, one?
Two layers would probably be the minimum for a single texture map with visible metal patches as they would require the extra texture layer.

Posted: 03 Feb 2007, 03:35
by SwiftSpear
What was that mapping software that that guy was working on? It allowed you to do some interesting things in terms of blend map creation...

Posted: 03 Feb 2007, 07:17
by mufdvr222
SwiftSpear wrote:What was that mapping software that that guy was working on? It allowed you to do some interesting things in terms of blend map creation...
http://spring.clan-sy.com/phpbb/viewtopic.php?t=8094

Posted: 04 Mar 2007, 07:12
by smoth
Bump because this is relevant to my interests.