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TA:World Domination

Posted: 02 May 2005, 17:07
by GrOuNd_ZeRo
I know I heard many people who wants TA:WD ported to Spring, but right now I have to wait till a more definite version since TA:WD uses many projectile type weapons and helicoopters wont work very well either.

However I did some limited tests with TA:WD units in Spring and they work fairly well, the .Gaf file conversion is tedious though.

So Spring WD wont be released until a more definite version of spring is released and some models will have to be adjusted, infantry will probably be updated to have more detailed models ;)

Posted: 02 May 2005, 21:08
by FLOZi
1. Stick all the gafs in the textures/tatex folder, and a gafdump.exe
2. open a command prompt and navigateto your TA/textures/tatex directory
3. run 'gafdump -b' from the command line
4. delete .gaf and .exe from the folder

:wink:

5. Give us some pics!

Posted: 02 May 2005, 22:08
by Triaxx2
Triaxx really needs to get a better Video card in time for Spring's Skirmish launch. It's got to have one, or it's going to lose a lot of people.

Posted: 02 May 2005, 23:52
by zwzsg
Don't try using other program than Gaf Dump, other program might name .bmp incorrectly.

Dump the .bmp into a /UnitTextures/tatex/

Transparent texture done with color index 1 not transparent in Spring.

Thx FLOZi

I can now debug scripts from the inside:
Image


Save that the very script I use in that unit aren't supported, so I can't load an UnitID by loading an unit, and the aiming refuse to let self be jammed so I must press S right after A each time I use the menu. And a the slope reading script doesn't work, and lots of other things too.


It also appear that animated texture aren't supported, but I'm not sure because as soon as I activated the Wormhole my tank started rising in the air at high speed.

Posted: 03 May 2005, 02:17
by Storm
It tries to escape your torture :P

Posted: 03 May 2005, 02:58
by GrOuNd_ZeRo
Thanks Flozi! will do...

Fortunatly, the only index 1 textures used are flares which don't show up in Spring (yet?) i'd like to have a way to scale of the flares though for tanks and such...

Posted: 03 May 2005, 03:05
by The Grand Poobah
Does that mean you're gonna release WD for Spring soon? OOO I can't wait!!!

Posted: 03 May 2005, 09:40
by Phoenix
Hmm. Cant wait either.

That wormhole picture just doesnt look right!

Question, Why is there numericals behind the tank in the first picture?

Posted: 03 May 2005, 12:10
by GrOuNd_ZeRo
Well, it gave me an error, it said it couldn't fit all the textures in a 2048*2048 image or what not, meaning I had too many textures! is there anyway I can fix this?

It still runned but many of the units were missing textures :P

Posted: 03 May 2005, 13:11
by zwzsg
Try removing OTA textures (if you don't use them)?

Posted: 03 May 2005, 15:44
by GrOuNd_ZeRo
Unfortunatly I do use a number of OTA textures for some componments...

Posted: 03 May 2005, 16:05
by zwzsg
So when it comes to the number of texture, Spring is more limited than TA? How inconvenient!

Posted: 03 May 2005, 18:57
by FLOZi
Surely you use less OTA texxes than your own custom ones tho?

I want some pics! :(

Posted: 03 May 2005, 19:22
by GrOuNd_ZeRo
Sadly I agree...it kinda sucks...but TA:WD is the most texture packed mod out there :)

Posted: 05 May 2005, 09:46
by Phoenix
So in other words we might not get TA:WD?

Or is there someway you can de texture a bit?

Posted: 05 May 2005, 23:00
by GrOuNd_ZeRo
Trust me, we will get TA:WD for spring! :)

I might have to cut down on the amount of textures used, I might get rid of unused CD textures in the main spring texture files, i'll find a way :D

Posted: 06 May 2005, 09:40
by Phoenix
GrOuNd_ZeRo wrote:Trust me, we will get TA:WD for spring! :)

I might have to cut down on the amount of textures used, I might get rid of unused CD textures in the main spring texture files, i'll find a way :D
Heh, Thanks cant wait!

Yeah. I would guess you cut down on some textures. Even thought it may not look the same.