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Can someone zealous make a "converting mods" tute?

Posted: 02 May 2005, 14:45
by Warlord Zsinj
Yes, I'm a technological moron.
No, I can't for the life of me work out how to get SWTA or a number of other mods working in Spring.

Instead of waiting to have every mod available eventually converted, could someone who feels particularly zealous make a "converting TA mods to Spring: For Dummies!" tutorial?

Hopefully thanking in advance,
Zsinj.

Posted: 02 May 2005, 15:17
by Rayden
i guess Dummies are not able to convert. I have the same problem :(

Posted: 02 May 2005, 16:34
by CaptainExo
SW:TA works to a limited extent on TASpring for me... TMB won't move (so it's just a TB, not a TMB) but it can build. Crashed when I tried to build a TUG. :|

Posted: 02 May 2005, 16:50
by zwzsg
Or even better, have someone write some code to make Spring able to handle .gaf.

Posted: 02 May 2005, 17:08
by GrOuNd_ZeRo
Agreed...I will not port my mod until there is a conversion tool for such...or a spring componment that reads gafs...

Posted: 02 May 2005, 20:07
by Caydr
Why are you getting all uppidty about gafs? It's not like it's hard to use gafdump.

Posted: 02 May 2005, 20:56
by FLOZi
I concur.

gafdump -B

is all you need, as far as i see it. :|

Posted: 02 May 2005, 23:01
by zwzsg
Because it means I can't just drop a downloaded ufo in my spring folder and have it to work. I have to unpack the ufo go fetch gafdump, learn to use gafdump, unpack my textures, then rename each of them to suit Spring naming scheme, then repack. It is very tedious. A dedicated modder might still do it, (and even, for TC with many textures, takes long), but the average end-user will not understand why half is TA downloaded units don't work for spring.

Posted: 02 May 2005, 23:21
by smoth

Posted: 03 May 2005, 15:34
by Warlord Zsinj
Well, it isn't exactly an explanatory tutorial, and it even more isn't exactly for dummies (such as myself). Its more a "follow the different threads to inconclusive answers and shifting responses that assume you have far more knowledge than you really have".

So I have to make all files hpi's, I have to unpack all the textures (to where?) using some program (where to I find said program [dead links], and how do I use it [apparently difficult]?). Then I have to fiddle around with some TAunhetter file (with only vague explanations as to how, or what to do once in). And then of course there are potential scripting issues that I have to avoid...
What do I do with .gp3 files (or in the case of SWTA, .gp4!)?

Gladly appreciating any help...

Posted: 04 May 2005, 15:07
by Warlord Zsinj
Hey, got SWTA working, so you can disregard this thread.

Man is it cool.

I love the fact that lucasarts, with all their money, has been owned by two 3rd party developers.

post screenshots later... dogfighting in tie fighters now...

Posted: 04 May 2005, 16:46
by FLOZi
My help or someone elses? :lol:

Posted: 04 May 2005, 18:51
by smoth
warlord z.

From my experience the compatability issues and the issue with scripting cannot be taken care of by dummies. In that thread I detail what need to be extracted where. I am a computer science student. There is no such thing as a solution for dummies they always find ways to make things impossible... but as you stated you got it working... which means... you are in fact not a dummy.

Posted: 04 May 2005, 19:19
by Storm
Or just lucky :P