Texture collisions of Arm con. kbots
Posted: 02 May 2005, 06:24
Something that's irritated me with Spring has been the texture collisions on the upper sections of the arm construction kbot and adv construction kbot.
To alleviate this in Absolute Annihilation, I redesigned these conflicting sections. For the adv con kbot, I shrunk the dimensions of the internal "box" where the nano pods are. For the L1 con kbot, I had to remodel the entire upper section.
I don't know how many people are giving AA a try, but probably not a lot of people have noticed this change I made. It certainly contributes a lot to the realism, not having 2 different textures competing for surface area, and the arm one being completely blue.
Anyway, I decided I'd post these here if anyone wants to include them in their mod. Just please give credit where it's due.
http://www.planetannihilation.com/aa/ArmCKs.exe
They're in a self-extracting 7zip, about 1 kb maybe.
To alleviate this in Absolute Annihilation, I redesigned these conflicting sections. For the adv con kbot, I shrunk the dimensions of the internal "box" where the nano pods are. For the L1 con kbot, I had to remodel the entire upper section.
I don't know how many people are giving AA a try, but probably not a lot of people have noticed this change I made. It certainly contributes a lot to the realism, not having 2 different textures competing for surface area, and the arm one being completely blue.
Anyway, I decided I'd post these here if anyone wants to include them in their mod. Just please give credit where it's due.
http://www.planetannihilation.com/aa/ArmCKs.exe
They're in a self-extracting 7zip, about 1 kb maybe.