LCC's Keybinds and GUI enhancements for Spring V.74b3
Posted: 22 Jan 2007, 01:31
Two GUIs here:
1) LordMatt's Enhanced GUI (This Post)
2) Fox's Classic GUI, with retained widget functionality (Below)
I am releasing a collection of keybinds and GUI enhancements for Spring V.74b3. Readme follows:
Readme for LCCs' Keybinds and GUI enhancements V1 for Spring Version .74b3 and Balanced Annihilation. Best used with screen resolutions 1024X768 or larger!
File Locations (extract the files and copy them to the specified location):
uikeys.txt ---> Spring Directory
selectkeys.txt ---> Spring Directory
cmdcolors.txt ---> Spring Directory
Ctrlpanel.txt ---> Spring Directory\LuaUI
BuildIconsFirst.reg ---> Double Click on this File to merge it to your registry, then it can be deleted
widget_data.lua ---> Spring Directory\LuaUI\Config (Don't install this unless you have meltrax resource bar and allies resource bar).
KeyBinds:
The Keybinds for structures are listed in KeyBindings.xls on the Structures Page. Use shift+space to build a structure (e.g. shift+space+s builds a solar) For the keys with more than one option, press the letter key additional times while holding down shift space. Binds were designed to all be in range of the left hand, require as little cycling as possible, have the most used unit first, and to be intuitive. Print KeyBindings.xls and use it as a handy reference. Key binds for units are implemented but not documented, so see uikeys.txt for more details. The following binds were added/changed in this version:
Alt+R = toggle repeat
Ctrl+X = select all units in screen of type previously selected
ctrl+s = hold position
ctrl+f = hold fire
Print Screen = PNG Screenshot
C = Capture
Alt+C = FPS Control
J = Trajectory Mode
If you don't like any of these changes you can delete them by commenting out the line that has them using // (e.g. //unbind Any+c controlunit). All changes are listed after the default binds that relate to or before structure keybinds.
The keybindings are the work of Trepan, Noize, Quantum, and myself, and the GUI is the work of Trepan, Chojin/Napkin, and myself.
Hope you enjoy using them!
LordMatt.
1) LordMatt's Enhanced GUI (This Post)
2) Fox's Classic GUI, with retained widget functionality (Below)
I am releasing a collection of keybinds and GUI enhancements for Spring V.74b3. Readme follows:
Readme for LCCs' Keybinds and GUI enhancements V1 for Spring Version .74b3 and Balanced Annihilation. Best used with screen resolutions 1024X768 or larger!
File Locations (extract the files and copy them to the specified location):
uikeys.txt ---> Spring Directory
selectkeys.txt ---> Spring Directory
cmdcolors.txt ---> Spring Directory
Ctrlpanel.txt ---> Spring Directory\LuaUI
BuildIconsFirst.reg ---> Double Click on this File to merge it to your registry, then it can be deleted
widget_data.lua ---> Spring Directory\LuaUI\Config (Don't install this unless you have meltrax resource bar and allies resource bar).
KeyBinds:
The Keybinds for structures are listed in KeyBindings.xls on the Structures Page. Use shift+space to build a structure (e.g. shift+space+s builds a solar) For the keys with more than one option, press the letter key additional times while holding down shift space. Binds were designed to all be in range of the left hand, require as little cycling as possible, have the most used unit first, and to be intuitive. Print KeyBindings.xls and use it as a handy reference. Key binds for units are implemented but not documented, so see uikeys.txt for more details. The following binds were added/changed in this version:
Alt+R = toggle repeat
Ctrl+X = select all units in screen of type previously selected
ctrl+s = hold position
ctrl+f = hold fire
Print Screen = PNG Screenshot
C = Capture
Alt+C = FPS Control
J = Trajectory Mode
If you don't like any of these changes you can delete them by commenting out the line that has them using // (e.g. //unbind Any+c controlunit). All changes are listed after the default binds that relate to or before structure keybinds.
The keybindings are the work of Trepan, Noize, Quantum, and myself, and the GUI is the work of Trepan, Chojin/Napkin, and myself.
Hope you enjoy using them!
LordMatt.