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adding a new unit that would route energy ...
Posted: 20 Jan 2007, 13:35
by genblood
Is it possible to have a unit what would give or make sure that
building or defense structures get extra energy or a constant
flow of it? Basically I unit like this would make sure energy for
that unit would get the energy first then other structures would
get the rest.
UPDATE: 1-20-07
A structruct that would be built near the building that
would route extra power or a constant flow of power.
Posted: 20 Jan 2007, 17:23
by Strategia
Err..... what? The only way I can make sense of this is like Earth's Energy Transmitters, but Spring doesn't work that way..... so what are you suggesting here?
Posted: 20 Jan 2007, 18:02
by Peet
Power lines and metal pipes would be an equally interesting, but even less feasible idea.
Posted: 20 Jan 2007, 18:05
by Strategia
P3374H wrote:Power lines and metal pipes would be an equally interesting, but even less feasible idea.
Ah.....
In that case, I recomment MAX Mechanized Assault & Exploration. Spring just isn't suited for this kind of gameplay.
Posted: 20 Jan 2007, 18:16
by genblood
What I'm trying to say is. THis unit would make sure the defenses or
building structures would get a constant flow of energy. Say you have
a big chuck of your base nuked or damage. The energy resources dry
up quick. A unit like this would make sure your primary defences would
get the energy and others would get the left overs.
It's just a idea ... I would like to see something like this added to a mod.
Posted: 20 Jan 2007, 18:37
by Strategia
Huh?.....now you're confusing me. Spring energy is stored centrally, no connection is needed. I really have no idea what you're suggesting here, tbh.
Posted: 20 Jan 2007, 18:42
by tombom
He means prioritising defence energy usage over anything else, except he's suggesting a storage which only defences can use.
Posted: 20 Jan 2007, 19:30
by Strategia
Ah. Well..... it may be interesting for mods, but I don't think that it'll be used a lot. Perhaps in NB or a variant thereof, or some other mod which tries to focus more on mobile units instead of def sprawl.