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What tools do i need for unit pack creating
Posted: 01 May 2005, 18:29
by Rayden
Ok, sry if this has been 1000 times before.
Can i use the old tools i also used for OTA? like hpi packer and so on.
And do the editors which checked conflicts with weapon id's and so on still work with TA:Spring?
PS: Would be great if you could give me a downloadlink to the best ufo/hpi and what ever else tools i need for this.
Posted: 01 May 2005, 19:58
by Storm
There's a [
shitload ] of different utilities to edit your TA, but I reccomend that you download [
this ]. It will cover the majority of your needs.
Of course, to know how to use them, you'd need to read a few [
tutorials ]. Have fun, don't be afraid to ask questions.
Re: What tools do i need for unit pack creating
Posted: 01 May 2005, 20:09
by PauloMorfeo
Rayden wrote:Ok, sry if this has been 1000 times before.
...
Maybe we are in need of having a sticky thread with mentioned tools to do ... whatever is needed.
I will not start such a thread because i don't know them.
Posted: 01 May 2005, 20:50
by Rayden
Thanks,
now at least i could recompile my files to get useful(?!) error messages from game.
1) What means a parsing error in any *.tdf? That some command is written wrong or not existing?
2) It says to me that damage is missing for this weapon
Code: Select all
[armMech_CANNON]
{
ID=129;
Name=mECh-Plasma Cannon;
RenderType=3;
LineOfSight=1;
Turret=1;
Model=NrgyShlA;
Range=500;
ReloadTime=1.4;
WeaponTimer=2;
WeaponVelocity=500;
AreaOfEffect=4;
SoundStart=KroGun1;
SoundHit=XploMed2;
SoundWater=SplsSml;
Tolerance=500;
Explosiongaf=fx;
Explosionart=explode5;
WaterExplosiongaf=fx;
WaterExplosionart=h2oboom1;
LavaExplosiongaf=fx;
LavaExplosionart=lavasplashsm;
StartSmoke=1;
[DAMAGE]
{
default=160;
}
}
Posted: 01 May 2005, 22:08
by Rayden
no idea anyone?
Btw. does anyone remember this HPI Tool which checked weapons id, buildmenue, unit id and much more (i guess it was from the developement team with the green alien head)
Posted: 01 May 2005, 23:34
by Dragon45
Just link to zwzsg's Ultimate FAQ on TAU.
Posted: 02 May 2005, 00:19
by zwzsg
Yep.
Read the section
Editing and Modding in said FAQ. To discuss unit making, may I suggest using the
TAUniverse / Unit Design / Forum ?
And I believe it is known from long ago that Spring doesn't care about TA limitation of only 512 units and only 256 weapons with each having to have an unique ID number between 0 and 255.
Posted: 02 May 2005, 01:11
by Rayden
we already found the error .. it was sneaky ... missing return at end of tdf files .. OTA allowed this.
Anyway thanks for your links