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Pause (on/off?) feature for all units

Posted: 13 Jan 2007, 22:38
by TheFatController
Hi I think it would be a useful micromanagement addition to allow units to be individually paused or turned off, then could be told to resume whatever they were doing, example:

Pause all your fighters then tell them to fly into the enemy base and set some patrol or attack points.
Pause all your bombers then individually select targets with groups of 5.
Select all and unpause.

Then they'd all execute all the queued up orders and fly in together with a more complicated attack plan than previously possible.

Another use would be a builder with a long list of build orders could be turned off inbetween buildings (if you were stalled on something else or something) without having to stop it then re-do the whole build list..

Posted: 13 Jan 2007, 22:40
by Peet
W.

Posted: 13 Jan 2007, 22:51
by KDR_11k
Wait works for when you know beforehand that you need to pause it but not if you e.g. want to pause a few constructions so more ressources are available for one.

Posted: 13 Jan 2007, 23:01
by Tobi
KDR_11k, you are mistaking wait queued (shift+w) and wait (w). The first is for when you know it beforehand, ie. it inserts a wait in the queue so the unit will wait when it reaches that point of the queue; The last waits immediately (keeping the queue). Pressing w again stops the wait, unit continues what it was doing.

Posted: 13 Jan 2007, 23:20
by TheFatController
oh god i didn't know about Wait :( That's really all I wanted to request! delete or close this thread if you want :p