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ANNIHILATER ALLY
Posted: 12 Jan 2007, 17:58
by [TAC]me_loves_core
remake this map plz
http://i65.photobucket.com/albums/h240/ ... r_Ally.jpg
cant post full link its just missing //
Posted: 12 Jan 2007, 21:26
by Peet
Oo, speedmetal but with a checkpoint thats LOWER than its surroundings.
How interesting.
Posted: 12 Jan 2007, 21:32
by AF
omg, thats the map you wanted a remake of?! And you were saying SM3 is too hard?!?!!?!?!?
Download the SM3 version of metalheck.
Change the heightmap picture (heightmap.bmp?) to a black image with 2 white rectangles at the side.
Save
Rename map
Hey presto
Posted: 12 Jan 2007, 21:52
by PicassoCT
Do you have a more detailed picture ? I could make that, if i get a detailed heightmapinfo .. would look like this
http://www.unknown-files.net/index.php? ... &dlid=1066
Posted: 12 Jan 2007, 22:03
by [TAC]me_loves_core
no sry it is off OTA and it aint speed metal becuase the metal rate for each metal maker is the same as the metal extraction off of small divide but the extracter radius is same as that from small supreme islands v2 and the 2 side bits are actually higher that the ally and the top and bottom bit and too steep for any all terrain bot to climb so can only get there by air
EDIT:
p.s i cant make maps to save my life becuase i know jack shit on how to do it unless somone makes a program that is a ta spring map editer so you dont have to go through all the crap
Posted: 12 Jan 2007, 22:17
by tombom
AF wrote:Download the SM3 version of metalheck.
Where would I find this?
Posted: 12 Jan 2007, 22:32
by AF
forebodings metalheck SM3 version. Includes a truck laod fo textures and whakamunga tiri
http://www.bestsharing.com/f/ms00199993
Also be aware that there is indeed a map editor, look for hugh perkins map designer.
Posted: 12 Jan 2007, 22:34
by AF
Posted: 12 Jan 2007, 22:46
by danzel
damn that SM3 looks good :O
Posted: 12 Jan 2007, 22:59
by tombom
AF wrote:*snip, why cant we delete our own posts in this forum*
You can, it's the X button above your post. It disappears after a few minutes though.
Posted: 13 Jan 2007, 00:04
by PicassoCT
Posted: 13 Jan 2007, 06:17
by mufdvr222
Posted: 13 Jan 2007, 11:17
by genblood
I had some free time ...
So, I made a map ... here are some screenies ...
I did this for fun ... Most likely I'll never release it ...
Just had time to waste ....

Posted: 13 Jan 2007, 12:26
by [TAC]me_loves_core
realease it and the metal extracter rates best be that of supreme islands
Posted: 13 Jan 2007, 12:37
by Comp1337
texture looks lowres, but the detailtex is killer
Posted: 13 Jan 2007, 12:50
by PicassoCT
genblood wrote:I had some free time ...
So, I made a map ... here are some screenies ...
I did this for fun ... Most likely I'll never release it ...
Just had time to waste ....

We should form the "Maps for our Own Entertaiment only" club

Posted: 13 Jan 2007, 13:47
by Comp1337
please god, smite picasso for not editing out the pics in the quote
Posted: 13 Jan 2007, 14:19
by PicassoCT
God is busy at the moment (smiting me) but will listen to your requests in about 1/2 hour again..
Posted: 13 Jan 2007, 15:05
by genblood
[TAC]me_loves_core
realease it and the metal extracter rates best be that of supreme islands
Ok,
I'll release it. The metal mex output for a level 1 extractor is
around 6.7 units. Do you want that decreased to something around
3.0 - 4.0? Now the wind speed, what range would you like to see
it set for? Right now it set for 6 - 22 ..
As soon as I get a reply about the metal and wind issues. I release
the map. Also, what would you want it called .. right now I
just called it Metal-Alley-Redux-V1 .
Posted: 14 Jan 2007, 00:02
by 1v0ry_k1ng
just what the world needs, another metal map.