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Cloaked mexes revealed.

Posted: 11 Jan 2007, 16:57
by Strategia
Cloaked mexes' radii show up on the F4 metal map.

Posted: 11 Jan 2007, 17:21
by Tobi
known, thanks anyway (same applies to normal mexes btw)

Posted: 11 Jan 2007, 17:25
by Strategia
I know normal mexes' radii appear. But in this particular case, it was a cloaked mex near my defence line. I fired on the metal spot a few times, but it wasn't placed directly on the metal; the F4 map enabled me to find it, though, and force-fire a Gaat gun on it.

Posted: 12 Jan 2007, 00:11
by hawkki
Yes, these things keep popping up from nowhere when you modify some part of the spring code that interacts with another one.. boom.

Now you know how microsoft coders feel like when working with windows ;)

Posted: 12 Jan 2007, 00:27
by Tobi
This has never been fixed in between though.

It's a problem in the underlying design, making it hard to fix, unless the code is made either 1) much slower 2) much more memory hungry or 3) the metalmap view is disabled totally.

Posted: 12 Jan 2007, 15:29
by manored
But the last one would make it a lot harder to find metal spots and anoy a lot in maps like castles.

Posted: 12 Jan 2007, 16:17
by Strategia
I have just discovered something similar.

The F2 accessibility view reveals enemy buildings too. At least in water.

Posted: 12 Jan 2007, 16:19
by Tobi
Are you sure you tested that with .cheat off? Because it's normal it reveals enemy buildings if cheating is on..

Posted: 12 Jan 2007, 20:59
by manored
We really need to fix those...