TAUEX - TA Unit Expansion Pack

TAUEX - TA Unit Expansion Pack

Discuss game development here, from a distinct game project to an accessible third-party mutator, down to the interaction and design of individual units if you like.

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Rayden
Posts: 377
Joined: 01 May 2005, 13:15

TAUEX - TA Unit Expansion Pack

Post by Rayden »

Hi all,

I am also willing to do the work by myself, if someone can give me hints, what i have to do to get it running with TA:Spring properly

this is my old unit pack i developed for TA:Core Contingency. You can start the game with it but some buildings (especially Mech Lab) does generate errors and following crash. (these errors just happen in TA:Spring, it's working for original TA with CC installed)

If anyone is interested in fixing the expansion, feel free to download and modify it. There are some balance glitches like Mad Cat Mech (superior Rockets) and some Starfighter (superior speed) <- both arm units. This should be fixed but rest of mod is very funny :).

As i have modified several weapon id's (no orignial ones - just added new ones) you have also interesting devastating weapons.

Download it here: http://stud4.tuwien.ac.at/~e0426579/tauex.ufo
http://stud4.tuwien.ac.at/~e0426579/tauex2.ufo
Last edited by Rayden on 01 May 2005, 15:14, edited 2 times in total.
User avatar
Rayden
Posts: 377
Joined: 01 May 2005, 13:15

Post by Rayden »

lol .. just tried it out.

The Berta Defense Shield has a really nice effect in TA:Spring. The force field was invisible in TA now it is a Black Shield. (recharging and nearly undestructable as long as you can maintain it with about 7000 energy)

And you have to try out the "Heavy Precision Laser Defense" in first person, it sucks 9000 energy when firing but it is worth it :p
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