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How much attention you pay to your attacks?
Posted: 07 Jan 2007, 19:06
by manored
Just for curiosity

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Re: How much attention you pay to your attacks?
Posted: 07 Jan 2007, 19:10
by LordMatt
manored wrote:I forget I have a base for a little.
I try to avoid that by queuing up the attack with move and attack commands, but if I can kill significant things with the attack that's more important than managing my base.
Posted: 07 Jan 2007, 20:03
by Relative
Well it depends upon the mod. If it's something like AA or BA I'm mostly option 2 and rarely option 3 (doing econ support/not on the front lines in a team etc). Whereas in EE, base and econ micro isn't as important so I spend more time working on unit movement (option 1).
Re: How much attention you pay to your attacks?
Posted: 07 Jan 2007, 20:12
by manored
LordMatt wrote:manored wrote:I forget I have a base for a little.
I try to avoid that by queuing up the attack with move and attack commands, but if I can kill significant things with the attack that's more important than managing my base.
Queuing up orders is pratic, but if the situation changes between the order issuing and the execution things may become troublefull

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Posted: 07 Jan 2007, 20:56
by Licho
I don't care what my army does. It's matter of my generals, I'm building my nice city and making sure that even if first wave dies, I can send 2x more in the second wave. Micro is overrated, just build 400 stumpies, bombers or nukes.
In ww2, Germans had better micro, but soviets had more resources and stronger economy so they won.
Posted: 07 Jan 2007, 21:25
by Strategia
Licho wrote:In ww2, Germans had better micro, but soviets had more resources and stronger economy so they won.
Mmm, well, the Russian winter had something to do with it too.....
Posted: 07 Jan 2007, 21:51
by manored
And if the soviets had a good micro too they could have stoped the german advance before all that devastation.
Posted: 07 Jan 2007, 22:23
by Felix the Cat
Licho wrote:I don't care what my army does. It's matter of my generals, I'm building my nice city and making sure that even if first wave dies, I can send 2x more in the second wave. Micro is overrated, just build 400 stumpies, bombers or nukes.
In ww2, Germans had better micro, but soviets had more resources and stronger economy so they won.
Actually, due to the interference of this guy named Hitler in the German general staff's planning, Germany had horrible "micro" in WW2.
Also, Germany's GDP was higher than the Soviet Union's, at least until the Allies started their strategic bombing campaign. Hence, you could say that Germany had the better economy.
Re: How much attention you pay to your attacks?
Posted: 07 Jan 2007, 23:20
by LordMatt
manored wrote:
Queuing up orders is pratic, but if the situation changes between the order issuing and the execution things may become troublefull

.
Right, the idea is to have enough idea of what it going on there to pick the best move for your units and leave it at that. That is a particularly good strategy for retreating, forcing your enemy to micro his units to catch yours while you're back in your base or microing the next unit. If you don't have enough intelligence on the enemy, you have to micro until you do, and then you can queue the rest.
Posted: 07 Jan 2007, 23:32
by Licho
Felix - GDP perhaps (if it's possible to determine GDP during war times accurately), but in important stuff like oil production or tanks and aircrafts production Germany was lagging behind as soon as Russia woke up and started its war machine. (
http://en.wikipedia.org/wiki/Military_p ... rld_War_II )
And the fact that allies were able to do strategic bombing was also related to fact that Germany put most of its forces to eastern front. Yet, according to sources I read, initial bombing campaign had low impact on war production (during 1943). And I wouldnt say they had terrible micro - despite hitler in most battles Germans were more efficient (achieving more with less, capturing whole armies during initial attacks).
Strategia - Russian winter only interfered during first offensive .. but its true that at that point Germans had some chance to capture Moscow and perhaps win whole war.
Germany also had forces split to 3 armies - one of them rushing to secure oil resources in south.
Posted: 07 Jan 2007, 23:41
by PicassoCT
I use Qued + Wait - for a Part of the Production - the Rest is queud in usual lines - that way a pressure Attack is just a Key away..
And @ Germany had lost when the war began. The debts were simply way to high. To repay them, the Nazis would have to conquer endless country by country - and always win.without break, just to escape a massive economic crisis. When the Frontline stopped in Russia, they sucked all conquered Countrys Empty of anything (food, metalls, Money, Working Power = therefore Total War
Posted: 07 Jan 2007, 23:49
by Licho
What economy crisis? If it was external debt - who cares.. if it was internal debt .. well print money or make "money reform" and negate debt..
Of course this would cause upheavel among creditors but with dictatorships that's just a minor problem ...
Money debt is "virtual" thing.. war production is real and matters..
In my country they actually did something they called "money reform" when communists took over after WW2 (well commies were actually democratically elected here, just like nazis in Germany).. They simply erased all personal property and savings... If you had more than few thousands of $ equivalent of savings those were simply erased and you could only get fixed value (say 30% of your savings but max $5 000). Houses and factories everything became public property.
Interestingly it had zero effect on economy, actual production and GDP was growing despite such drastic changes and colllectivisation of everything.
Posted: 07 Jan 2007, 23:58
by Relative
PicassoCT wrote:And @ Germany had lost when the war began. The debts were simply way to high. To repay them, the Nazis would have to conquer endless country by country - and always win.without break, just to escape a massive economic crisis. When the Frontline stopped in Russia, they sucked all conquered Countrys Empty of anything (food, metalls, Money, Working Power = therefore Total War
ummmmm, the German Economy
was in crisis
before the NSDAP (Nazis) came into power. The reason why Germany was in crisis was because the
entire world was in economic recession after the Wall Street Crash of 1929. Also, at the start of the Second World War Hitler dismissed all foreign loans, meaning for the most part Germany was debt free at the start of the war.
Posted: 08 Jan 2007, 01:15
by Dragon45
Best players can manage both simultaneously. It's a lot easier too in this new ver that you can issue minimap orders on.
And yes, the simplest method is to simply keep all your builders occupied with long queues and guard orders at the end of them.
Posted: 08 Jan 2007, 02:39
by Neddie
I'm the middle option.
Posted: 08 Jan 2007, 02:59
by LordMatt
Dragon45 wrote:Best players can manage both simultaneously. It's a lot easier too in this new ver that you can issue minimap orders on.
And yes, the simplest method is to simply keep all your builders occupied with long queues and guard orders at the end of them.
Long queues carry the danger of losing that con (or even having to break the queue to micro him to safety) and then having to requeue. I prefer a medium length queue (not more than 5 individual items).
If you're ahead on micro you can always add more to cons if you are able to remember what they are doing. I also prefer an area reclaim order at the end of a queue. Another important point earlier on is to leave the con defended. At the end put an llt, or something else that gives him some protection when he idles. That way you might have a little more time to respond to a threat and save him.
Posted: 08 Jan 2007, 05:25
by Dragon45
LordMatt wrote:Dragon45 wrote:Best players can manage both simultaneously. It's a lot easier too in this new ver that you can issue minimap orders on.
And yes, the simplest method is to simply keep all your builders occupied with long queues and guard orders at the end of them.
Long queues carry the danger of losing that con (or even having to break the queue to micro him to safety) and then having to requeue. I prefer a medium length queue (not more than 5 individual items).
If you're ahead on micro you can always add more to cons if you are able to remember what they are doing. I also prefer an area reclaim order at the end of a queue. Another important point earlier on is to leave the con defended. At the end put an llt, or something else that gives him some protection when he idles. That way you might have a little more time to respond to a threat and save him.
Queues *can* be interrupted, and you should see players that do large queues (such as myself) do tend to interrupt them when needed, which may or may not happen often. They way I see it, if I need to suddenly tend to something else, I'd rather have my cons occupied than not. Plus setting up relatively large queues (5-6 buildings in advance) will tend to help you plan out your stuff.
Posted: 08 Jan 2007, 05:51
by LordMatt
Dragon45 wrote:
Queues *can* be interrupted, and you should see players that do large queues (such as myself) do tend to interrupt them when needed, which may or may not happen often. They way I see it, if I need to suddenly tend to something else, I'd rather have my cons occupied than not. Plus setting up relatively large queues (5-6 buildings in advance) will tend to help you plan out your stuff.
Well if 5-6 is long to you then we are talking about the same thing.

In my earlier days I would queue as many as 10 or more things in advance, till I learned the error of my ways.
Re: How much attention you pay to your attacks?
Posted: 08 Jan 2007, 06:19
by grumpy_Bastard
manored wrote:Just for curiosity

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"I forget I have a base for a little."
That describes it sometimes. In C&C Generals, sometimes I try and sneak units through an area one by one. the GLA with their damn tunner thing would pop up in the back of my base, the sires would go off... C&C generals was the worst, because the damn games can last for hours at a time.
and of course I do it in TA spring as well. I usually spread my base out into 3 or 4 seperate bases, and build defenses (more than just a few lvl1 pew pews). Ill forget I had somethign there, someone will come by and bomb the crap out of it.
Posted: 08 Jan 2007, 07:56
by BoredJoe
erm, while my units are advancing to the target area, i normally make sure all my factorys are on repeat/most of my cons are doing something, then when my units are nearing an attack i put focus on them for the attack....usually i dont have to worry about my base because if im attacking, they're gunna pull back and not attack my base.