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discrimination based on rank?
Posted: 05 Jan 2007, 05:32
by NightfallGemini
I've noticed that next to no one will be even willing to play with a person with a single chev rank regardless of anything else. it can't just be a "slow day" if every room except a one chev or two chev's room is full. :P
Posted: 05 Jan 2007, 07:18
by RaiFox
I don't mind playing with the single chev rank's
But its not worth my time if they are hosting, they properly haven't port forwarded yet, and if the game does work they will be beaten easy and leave the game (taking the server down with it).
Even tho this isn't always going to happen its still not worth the risk.
Posted: 05 Jan 2007, 09:15
by NightfallGemini
RaiFox wrote:I don't mind playing with the single chev rank's
But its not worth my time if they are hosting, they properly haven't port forwarded yet, and if the game does work they will be beaten easy and leave the game (taking the server down with it).
Even tho this isn't always going to happen its still not worth the risk.
Port forwarded? I haven't seen a single person, one chev or not, use a hardware firewall. =P
Posted: 05 Jan 2007, 09:35
by Foxomaniac
Don't let them scare you away =P.
Feel free to play spring, ask questions and the like - many WILL help you.
Those who kick based on rank simply forgot their humble n33b roots

.
Posted: 05 Jan 2007, 10:51
by Sahtor
I got asked if I was a smurf in my third online game and I lost that match. Been playing AAI for a while and watched couple really good replays before trying online myself. Biggest hangup I caused was not finding the Ready button in 2 of my games for 1-2 minutes.
Posted: 05 Jan 2007, 12:21
by Strategia
I don't mind playing with Privates or Corporals, I'm not really that good myself. Plus, for some reason introducing other people to something I like and explaining to them how it all works gives me a warm fuzzy feeling inside. (Time I swallowed another electric razor.....

)
Posted: 05 Jan 2007, 13:22
by ZellSF
NightfallGemini wrote:RaiFox wrote:I don't mind playing with the single chev rank's
But its not worth my time if they are hosting, they properly haven't port forwarded yet, and if the game does work they will be beaten easy and leave the game (taking the server down with it).
Even tho this isn't always going to happen its still not worth the risk.
Port forwarded? I haven't seen a single person, one chev or not, use a hardware firewall. =P
Port forwarding isn't only needed on hardware firewalls, routers, which are very common in home networks might need port forwarding.
Posted: 05 Jan 2007, 13:31
by BlackLiger
Plus I'm a 1 chev and I don't use port forwarding (cause our firewall consists of 2 firewalls on this machine, plus a networked PC and another firewall, and I CBA altering the settings everywhere on them both)....
And yes, I just said that despite my age in the community, I'm a 1 chev. I don't get to play much. for reasons above...
Posted: 05 Jan 2007, 14:14
by Kixxe
Many 1 chevs are smurfs, so...
Re: discrimination based on rank?
Posted: 05 Jan 2007, 14:26
by richw
NightfallGemini wrote:I've noticed that next to no one will be even willing to play with a person with a single chev rank regardless of anything else. it can't just be a "slow day" if every room except a one chev or two chev's room is full.

There usally is some discrimination, because those people quit at the first sign of trouble - when there base can be saved. Saying that I see many higher ranking people (and stars) doing the same now

Posted: 05 Jan 2007, 16:34
by SwiftSpear
I don't mind 1v1 them :>
Playing team games with anyone less then general rank is a little scary these days, the reason being that it just really isn't predictable any more. Some 1 chevs are OTA players and learn quick to hold their own quite nicely, and some 4chevs play a ton of speedmetal and suck ass at the game in total when you try to balance them in. I hate being the guy stuck on the team with the guy who can't figure out how to properly place metal extractors to get income when the other team has the 1chev prodigy that is enough of a challenge alone to beat.
It would be nice if we had some AA tutorials or something in video form that people could easily pick up and start with before they stumble blatantly around the game. The TAS user interface leaves a fair bit to be desired...
Posted: 05 Jan 2007, 17:34
by Relative
I don't mind playing with single chev ranks in small battles. And as Strategia said it is always fun to explain and help new players through the learning curve of the engine/client/mods. However, if I'm hosting larger matches (4v4 etc) with a lot of higher ranking players I do kick single chevs as they tend slow down and disrupt the game, and many others complain as well.
Posted: 05 Jan 2007, 17:56
by LordMatt
We put them on our team to reduce the whining if they're aren't enough LCC to fill a team.
Posted: 05 Jan 2007, 19:13
by 1v0ry_k1ng
It would be nicest if there was some way of tracking win/lose ratio for each player.
quiting a game before it ends counting as a lose, to stop quiting before defeat.then you know from a glance if they can play the games or suck the ass and team them accordingly.
the main problem with one ranks is the huge amount of management they tend to need to play the games, really you should play the AI until your at least a 2 rank so you at least know whats going on.
Posted: 05 Jan 2007, 19:46
by Licho
There is such tracking mechanism - however just for autohosts .. It tracks all your games and can give you data such as your win % in given mod, on given map or percentage of games you quit..
!stats commands on springie can display some of these data ... there are already over 500 games in database
http://www.unknown-files.net/stats/games.php
Posted: 05 Jan 2007, 19:57
by Strategia
Problem is that "innocent" players can rack up defeats this way. Sometimes, I have to quit mid-game due to circumstances beyond my control, and this would count to my defeats score.
Posted: 05 Jan 2007, 21:17
by Acidd_UK
Just have an 'unfinished' % to go along with wins and losses.
Posted: 05 Jan 2007, 22:13
by Licho
Stats of autohosts work this way..
if your team wins - you get victory..
if your team loses - you get defeat..
if you leave or disconnect (=crash) before you were defeated (=before you gave your stuff to ally) you will get quit ..
Basic stats show win % and quit %
Posted: 06 Jan 2007, 08:58
by Neddie
I would like that more if my wireless didn't drop out in all the games I've played since the autohost has come into existance.
Posted: 06 Jan 2007, 10:18
by MR.D
Ranks need to be more detailed for sure.
A WIN/LOSS ration would be a good start, the problem would be in getting a solid system in place to track it.
If its possible, a way to use the HOUR based ranking + a WIN/LOSS ratio would be even more usefull, but would be tricky.
TBH though, when I look back at the games I enjoyed the most, it was when ranks didn't exist, everyone was equal and all this Rank Segregation wasn't part of the every day cycle of finding a good game to play.
Back then, everyone just played to play, and it was the anonymity that created a much more enjoyable experience.
Its becoming pretty sad when the 1337 team stacking, and noob hating has gone this far.. It feels like the CouterStrike Community around here somedays.
You ppl know what I'm talking about too, the I am Holier than Thou Art attitude with some players in Spring makes it a nightmare for a new player or even a veteran to get into an enjoyable game anymore.
If there was a WIN/LOSS rank system in place, a fair autobalence system would be alot easier to acomplish.