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UNITS GETTING STUCK BEHIND OBSTACLES

Posted: 04 Jan 2007, 03:38
by duffus
CAN ANYONE GIVE ADVISE ON WHAT I NEED TO DO TO CORRECT UNITS GETTING STUCK BEHIND OBSTACLES. ARE THERE ANY SCRIPT CHECKERS OR OTHER SOFTWARE THAT CAN TROUBLESHOOT PROBLEM LIKE THIS. IS IT A SCRIPTING PROBLEM?
THANKS IN ADVANCE
DUFFUS

Posted: 04 Jan 2007, 03:48
by quantum
You can try to FPS them out with the C key. However, you'll need a long and thin object to pry out your stuck shift key.

Posted: 04 Jan 2007, 03:53
by grumpy_Bastard
selecting the unit and pressing Control-D usually resolves any issues I have with bots becoming stuck. selecting the commander, pressing the D key, and clicking on the bot also can fix this.

(control-d = self destruct) :wink:

Posted: 04 Jan 2007, 03:58
by duffus
OK. NOW CAN WE GET SOME TECHNICAL ADVISE FROM SOMEONE WHO IS NOT BEING AN ASS!
THANKS IN ADVANCE

Posted: 04 Jan 2007, 04:14
by grumpy_Bastard
duffus wrote:OK. NOW CAN WE GET SOME TECHNICAL ADVISE FROM SOMEONE WHO IS NOT BEING AN ASS!
THANKS IN ADVANCE
First, you can start BY NOT SCREAMING AT EVERYONE. Text printed in capitol letters means yelling/shouting, this idea is not new to the internet... Its very common in books or other printed materials, and has been for quite some time.

Control-D'ing is the only way ive had any success at removing the stuck bots from anything, either that or you can leave them there as lawn ordiments. Personally I leave them there, unless about a dozen kbots are stuck and blocking something. Its a bug in the game, and as far as ive heard, no one is withholding any secrets on how to fix this. If they are, we would have hosted a blanket party long ago.

Posted: 04 Jan 2007, 04:15
by quantum
No, I'm serious, if you are referring to units getting stuck inside trees and buildings, then, as far as I know, the only solution is to go into FPS mode with the C key and drive them outside the obstacle. If it's an unarmed unit being stuck, you can't free it unless you reclaim or destroy the obstacle.

Posted: 04 Jan 2007, 05:05
by duffus
O.K. is this better, first I'm looking to fix several units in two packs that have units that get stuck behind things such as the talon and argon race packs. I am looking to actually fix the .ufo files and correct the situation not blow up all the units coming out of the factory (If it works for you so be it). And I assure you that my shift key is not stuck. Thanks for your suggestions but I think the stuation can be repaired. I have been playing and working with units for years but I need help with scripting problems.

P.S. grumpy bastard do you need a tissue?

Posted: 04 Jan 2007, 05:54
by j5mello
just a question but in regards to u working on talon units are u working with whomever it is from the mod team that is porting it (i think its Nouras) if not then i suggest u let him handle Talon as he is doing a good job so far...

anyway to address ur problem... that sound more like a pathing error and as such dealing with footprints rather than a scripting error. on the other hand the scripting could be locking itself somehow when it collides with something... could u be more specific as to whether its just features it gets stuck on or is it other units, buildings etc...

and remember everytime you create a post entirely in caps you kill a kitty :cry:

Posted: 04 Jan 2007, 07:07
by Argh
I'm very tempted to remind everybody that S3Os don't have these problems, but ... oops, too late ;)

Secondly, if you want, you can set up a 3DO hitsphere to any size you want, simply by having a 3D cube that is larger in dimensions than the objects in your unit and centering it appropriately as your base object. Spring is basically looking at the base sizes, which unfortunately due to the nature of OTA are often arbitrarily sized, because they were used to generate the wireframes users used to select said units, whereas Spring creates those from the Footprints.

So, firstly- fix your Footprints. Secondly, fix your Bases so that they are properly centered and sized- they should be CUBES, not PLANES, if you want to see the best performance, and larger in dimensions XYZ than the model if you want them to be sized correctly. Replacing your planes with cubes is very easy, and you just need to hide them at Create().

Lastly, shouting at people here because you're not asking questions politely is not terribly likely to get you the help you want (I'm making an exception this once but expect me to make fun of you if you continue). "Experienced modders" should know how to solve their own problems, or ask their peers politely for help if they get stuck. If you still think in terms of packing your mod in a UFO... you have a lot to learn about Spring, so drop the attitude, k?

Posted: 04 Jan 2007, 15:11
by DemO
owned.

Posted: 04 Jan 2007, 22:58
by duffus
Thanks guys. I'll try it tonight.

Posted: 05 Jan 2007, 01:05
by Shadowsage
Argh, you're so mean

:D

Ummmm well...

Posted: 05 Jan 2007, 03:51
by rcdraco
I think he is talking about OTA, not Spring
O.K. is this better, first I'm looking to fix several units in two packs that have units that get stuck behind things such as the talon and argon race packs. I am looking to actually fix the .ufo files and correct the situation not blow up all the units coming out of the factory (If it works for you so be it). And I assure you that my shift key is not stuck. Thanks for your suggestions but I think the stuation can be repaired. I have been playing and working with units for years but I need help with scripting problems.