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Transports and their occupants

Posted: 02 Jan 2007, 05:17
by AF
When you load a unit into a transport such as the ships or hovercraft, they arent relly inside, rather if you box select them you can see lots of tiny little footprints around the transport, and you can select these footprints individually, without selecting the transport.

While testing a map I loaded the comamnder into a transport ship and selected him. I was able to build a tidal generator nearby while loaded into the transport ship.

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I was even able to fps the commander (however it showed me the innards of the transport ship).

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Then I reclaimed the transport ship and got blown up.

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Which lead me to another bug todo with rendering decals and explosion scars on SM3 maps:

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Posted: 02 Jan 2007, 12:51
by Tru
Isn't SM3 the new map format?

Posted: 02 Jan 2007, 12:56
by bma
Hmm I always thought SM3 referred to Shader Model 3.0

Posted: 02 Jan 2007, 12:58
by Tru
Oh, I didn't know. I really get confused with all the S** ACRONYMS!! Shader Modules, map formats.... it goes on...

Posted: 02 Jan 2007, 13:06
by bma
lol well at least there's one s** word you will never get confused with x)

Posted: 02 Jan 2007, 13:33
by tombom
There is a lot of awesome stuff you can do related to this, although it takes a lot of micro. It probably should be fixed, whatever that entails.

Posted: 02 Jan 2007, 14:50
by CautionToTheWind
Some time ago i tried building moho mexes with the adv con plane and have a commander in an atlas guarding it. Then tell the atlas to guard the con plane too, so it will follow it and keep the commander close enough to assist. Its not reliable with current build ranges.