Page 1 of 1

Feature "RessurectsTo"

Posted: 01 Jan 2007, 21:43
by PauloMorfeo
That's it, a feature request for features that features this new tag:
"RessurectsTo=UnitName;"

Backwards compatibility could be maintained by, in the abcense of that tag, assigning it's internal variable RessurectsTo the unitName it now uses.

Posted: 02 Jan 2007, 01:43
by AF
It would prove immensly valuable if AIs where able to tell what a feature ressurects as or if it can be ressurcted at all.

I'd say we should add this tag wether the engine uses it or not simply as good practice and for AIs to use.

Posted: 02 Jan 2007, 11:13
by KDR_11k
Is there a way to prevent a corpse from being resurrected? Or one to adjust the resurrection cost? I had this idea to make small arms fire turn buildings into an "unoccupied building" corpse (since infantry wouldn't actually wreck the concrete, they'd go in and kill the operators) which could be resurrected in no time and at little cost by any infantry.

Posted: 13 Jan 2007, 09:32
by Abokasee
or have it so that a unit wreckage/corpse resserects to become a different unit, eg: Civilian -> Zombie, Navy Seal -> Zombie Gunner, and not what it was orginally