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custom MP3 folder

Posted: 29 Dec 2006, 21:56
by 1v0ry_k1ng
I was thinking, its not really practical to include the music with spring but would it be hard to place a folder inside the spring directry called CUSTOM MP3 that plays the mp3s in it during game?
a .txt readme specifies the names should be BUILDING# and BATTLE# (#=number)
using a similar system to TA's, you could make it play the BATTLE 1-# mp3s when a certain amount of units die/minute.

this would be compatible with other music but more to the point it would be possible to plug the TA music in, rename it and get dynamic music again. and It shouldnt infringe any copyright, its optional (just dont place music in the folder) and hopefuly not too hard to do?

Posted: 29 Dec 2006, 22:24
by Comp1337
MTR.
This idea and this implementation has been brought up before.

Posted: 29 Dec 2006, 22:30
by Peet
Or you can just run itunes or wmp or vlc or whatever in the background...

Posted: 29 Dec 2006, 22:47
by Tobi
moved to feature requests

Posted: 29 Dec 2006, 23:24
by Pxtl
P3374H wrote:Or you can just run itunes or wmp or vlc or whatever in the background...
Agreed. The only need for this feature is to tweak the volume since so many of us ATI users are in the alt-tab = death situation.

Posted: 30 Dec 2006, 01:24
by rattle
Winamp supports hotkeys (Global Hotkeys in the options), dunno about other players.

Posted: 30 Dec 2006, 09:54
by Maelstrom
Winamp hotkeys ftw, but we digress.

Ingame DYNAMIC music that changes with the situation, thats whats being asked for. Would be totally sweet, but really not desperately needed.

Posted: 30 Dec 2006, 10:09
by AF
Could be possible with a groupAI

Posted: 30 Dec 2006, 13:13
by 1v0ry_k1ng
I was mostly suggesting it so the music was dynamic with the action again, ie, switching to battle tunes during battles.
for running music with games use foobar, it uses less system than notepad.

Posted: 31 Dec 2006, 10:46
by BlackLiger
yes, its MTR and my pet project. I'm workin on it, ok guys? Its not easy, since the code is such a hellhole when trying to judge what defines a battle or not...

Posted: 31 Dec 2006, 13:03
by bma
Hey glad to know there's something being done for the music. Thanks!