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..:: Release ::.. Small Supreme Islands V2 (16x16)

Posted: 27 Dec 2006, 16:31
by NOiZE
Concept by TheFatController

Screens and Download link:

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DOWNLOAD V2

Have Fun!

Posted: 27 Dec 2006, 18:07
by imbaczek
Metalmap blend pleaz

Yay for more water maps :)

Posted: 27 Dec 2006, 22:03
by hunterw
uh oh, gonna have to go back to playing some small supreme again :shock:

rocks are all gone, four metal spots are gone. i'd like to see some metal spots in the ocean, but i'll reserve judgement until i get a couple of games on it and see how it plays out!

Posted: 27 Dec 2006, 22:21
by Peet
hunterw wrote: i'd like to see some metal spots in the ocean,
+4674856456

Posted: 27 Dec 2006, 22:53
by NOiZE
Updated download link to V2

- metal in the water added.
- rocks are back (although lower metalvalues then in SSB)

Posted: 28 Dec 2006, 02:59
by Neddie
You know what might be interesting? A version of Small Supreme with a deformable/reconstructable land bridge.

Posted: 28 Dec 2006, 08:20
by Peet
INCREDIBLY porky. Just had a >2 hr long 2v2 game, it turned xta into a nanoblobs-style gameplay. It got so spammy that it desynced at the 2 hour mark...

Posted: 28 Dec 2006, 08:21
by Neddie
Well... 3 Sea, 1 Air. Game over.

Posted: 28 Dec 2006, 11:54
by NOiZE
P3374H wrote:INCREDIBLY porky. Just had a >2 hr long 2v2 game, it turned xta into a nanoblobs-style gameplay. It got so spammy that it desynced at the 2 hour mark...
Keep in mind that most ppl are not used to sea battles.

Posted: 28 Dec 2006, 17:01
by TheFatController
P3374H wrote:INCREDIBLY porky. Just had a >2 hr long 2v2 game, it turned xta into a nanoblobs-style gameplay. It got so spammy that it desynced at the 2 hour mark...
Plus 2v2 is like 10 mex spots each at the start on land alone and not really how the map should be played

Posted: 31 Dec 2006, 00:50
by overkill
it perfect for my poison arrow/kraken tactics all u need is a stedy slow stream of krakens and inbetween 5 and10 crusaders early in the game and game over i thinks noize saw it

Posted: 31 Dec 2006, 01:00
by LOrDo
overkill wrote:it perfect for my poison arrow/kraken tactics all u need is a stedy slow stream of krakens and inbetween 5 and10 crusaders early in the game and game over i thinks noize saw it
Unless they build defense or something. :?

Posted: 31 Dec 2006, 02:15
by overkill
oh the crusaders killed 2 gaats then 1 kraken killed the base and 2 took out the 7 gaats and 13 llts so hover spam could ge through then the rest didnt make it 2 land bfore land was clear

Posted: 31 Dec 2006, 12:16
by 1v0ry_k1ng
had a 2v2 that wasnt that porcy.. the other team spent the whole game teching sea, I teched up on land, got fusions and mohos then spammd subs, gunships and decoy commanders and maed anphbibous assault. this map is good as longas all the players are skilled/not porcy

Posted: 03 Jan 2007, 16:49
by Gilgamesh
Wow.... a good sea map for spring.... YAY!!

Time to bring out my navy.... it's quiet dusty from all the land battles i have been playing....

*mumbles to self*
Lets see.... a epoch, a load of crusaders, a few long range battleships..... here we go! :D


Robots may or may not be 100% able to claim victory, base weaknesses may include, but not to the extent of, sonar, radar, torpedo bombers, nukes, krows, land, world of warcraft, boredom, disconnection, loose cables, random krogoth attack, lack of energy, faulty metal, blinking lights, forceful download of programs that allow spring to control your PC like skynet and other random acts of god. Loyalties of robots towards arm / core may or may not be 100% perfected. Underwater units may be subjected to a underwater-usage toll and fee as explained with spring directive 0532. Units not of allied side may be subjected to the "pirate" tax laws and unknown, unexplained and overpowered use of firepower by comrade commander Mc'D-gun. Robots may or may not be equipped with underwater modification's which allow a machine to operate under the stress of water presser / leaky pipe. Results may vary depending on costs, setup fees and enemy abilities. Usage of robots, underwater use or otherwise, may have the unexplained cause of explosions, implosion and rust. Internet connection may or may not effect performance. Side effects may include insainity, turtling, noobish actions, L33T skills, loss of social life, inability to not resist pushing the red button, arm cramps and nerdish behavior. Minimun spec's for Robot are as follow's [4.7THZ processor, 3.2TB ram and 30mb wireless internet connection] Robots, underwater or otherwise are not for everyone, consult your commander/ builders before use.

Posted: 03 Jan 2007, 18:42
by Quanto042
Gilgamesh wrote: Robots may or may not be 100% able to claim victory, base weaknesses may include, but not to the extent of, sonar, radar, torpedo bombers, nukes, krows, land, world of warcraft, boredom, disconnection, loose cables, random krogoth attack, lack of energy, faulty metal, blinking lights, forceful download of programs that allow spring to control your PC like skynet and other random acts of god. Loyalties of robots towards arm / core may or may not be 100% perfected. Underwater units may be subjected to a underwater-usage toll and fee as explained with spring directive 0532. Units not of allied side may be subjected to the "pirate" tax laws and unknown, unexplained and overpowered use of firepower by comrade commander Mc'D-gun. Robots may or may not be equipped with underwater modification's which allow a machine to operate under the stress of water presser / leaky pipe. Results may vary depending on costs, setup fees and enemy abilities. Usage of robots, underwater use or otherwise, may have the unexplained cause of explosions, implosion and rust. Internet connection may or may not effect performance. Side effects may include insainity, turtling, noobish actions, L33T skills, loss of social life, inability to not resist pushing the red button, arm cramps and nerdish behavior. Minimun spec's for Robot are as follow's [4.7THZ processor, 3.2TB ram and 30mb wireless internet connection] Robots, underwater or otherwise are not for everyone, consult your commander/ builders before use.

Did anyone else read this craziness? >_>

Gilg, did ur fingers get tired after all that? :shock:

Posted: 03 Jan 2007, 21:10
by Strategia
Quanto042 wrote:
Gilgamesh wrote: Robots may or may not be 100% able to claim victory, base weaknesses may include, but not to the extent of, sonar, radar, torpedo bombers, nukes, krows, land, world of warcraft, boredom, disconnection, loose cables, random krogoth attack, lack of energy, faulty metal, blinking lights, forceful download of programs that allow spring to control your PC like skynet and other random acts of god. Loyalties of robots towards arm / core may or may not be 100% perfected. Underwater units may be subjected to a underwater-usage toll and fee as explained with spring directive 0532. Units not of allied side may be subjected to the "pirate" tax laws and unknown, unexplained and overpowered use of firepower by comrade commander Mc'D-gun. Robots may or may not be equipped with underwater modification's which allow a machine to operate under the stress of water presser / leaky pipe. Results may vary depending on costs, setup fees and enemy abilities. Usage of robots, underwater use or otherwise, may have the unexplained cause of explosions, implosion and rust. Internet connection may or may not effect performance. Side effects may include insainity, turtling, noobish actions, L33T skills, loss of social life, inability to not resist pushing the red button, arm cramps and nerdish behavior. Minimun spec's for Robot are as follow's [4.7THZ processor, 3.2TB ram and 30mb wireless internet connection] Robots, underwater or otherwise are not for everyone, consult your commander/ builders before use.

Did anyone else read this craziness? >_>
Guilty as charged.

That said,

SEA MAP! HELL YEAH!!!

Posted: 04 Jan 2007, 11:43
by Gilgamesh
Quanto042 wrote:
Did anyone else read this craziness? >_>

Gilg, did ur fingers get tired after all that? :shock:
no... it just took a hour to write up all the crazy text :P

I always love doing things law wise, like a lot of ads that do it.