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underwater geos

Posted: 26 Dec 2006, 18:41
by Guessmyname
Just wondering if this was possible. The name says it all: geothermal vents that are underwater (giving off bubbles instead of smoke). Would be fun for water maps methinks

Posted: 26 Dec 2006, 20:19
by Strategia
Oooh, yeah, black smokers.....

+1

Posted: 26 Dec 2006, 20:28
by PicassoCT
They can be placed underwater.. it would just need a underwater Geobuilding..

Posted: 26 Dec 2006, 20:50
by rattle
Guessmyname wrote:(giving off bubbles instead of smoke)

Posted: 26 Dec 2006, 22:44
by Strategia

Posted: 27 Dec 2006, 03:36
by AF
If the vent was on its last legs and was giving off almost nothing then it would form bubbles, otherwise it'd operate similair to a vent in open air in appearance. In this case bubbles can be likened to 'puffs of smoke', and I wouldnt expect them to look quite like bubbles if they werent colourless when at those depths and pressures either.

Posted: 27 Dec 2006, 11:44
by PauloMorfeo
PicassoCT wrote:They can be placed underwater.. it would just need a underwater Geobuilding..
Are you sure of that? Last i've tried with maps, if a Geo spot hapened to be below water, there wouldn't show up nothing there.

Posted: 27 Dec 2006, 12:08
by NOiZE
PauloMorfeo wrote:
PicassoCT wrote:They can be placed underwater.. it would just need a underwater Geobuilding..
Are you sure of that? Last i've tried with maps, if a Geo spot hapened to be below water, there wouldn't show up nothing there.
You have to raise the water level later with SMFED which is included in this package: http://www.unknown-files.net/index.php? ... &dlid=1725

Posted: 27 Dec 2006, 17:35
by PicassoCT

Posted: 28 Dec 2006, 07:33
by Das Bruce
NOiZE wrote:
PauloMorfeo wrote:
PicassoCT wrote:They can be placed underwater.. it would just need a underwater Geobuilding..
Are you sure of that? Last i've tried with maps, if a Geo spot hapened to be below water, there wouldn't show up nothing there.
You have to raise the water level later with SMFED which is included in this package: http://www.unknown-files.net/index.php? ... &dlid=1725
That is not fixed, that is hacky work-around. Leave this thread now for we shall not tolerate such things.

Also can mapper currently define the texture for the smoke?

Posted: 29 Dec 2006, 00:43
by PicassoCT
It works as a optical gimmick... but the problem is that it is currently rendered over the water - so the Geos are visible no matter how reflections of the water are...